In Case You Haven't Heard…

A new study from Michigan State University's Department of Kinesiology suggests that augmented and virtual reality (AR/VR) sports games may enhance psychological well‐being and reduce loneliness. Led by assistant professors Sanghoon Kim and Sangchul Park, the research found that AR/VR games such as virtual table tennis or bowling foster social connection through avatars, real‐time communication and nonverbal cues. Published in the International Journal of Human‐Computer Interaction , the study surveyed 345 players and revealed that those more engaged in AR/VR sports reported higher psychological well‐being. The benefits were especially pronounced among individuals experiencing loneliness, suggesting that virtual social presence can positively impact mental health. However, researchers caution that AR/VR gaming isn't a universal solution. Some users may struggle with virtual interaction, limiting its effectiveness. The authors urge practitioners and policymakers to consider both the potential and limitations of AR/VR sports games in mental health strategies. “These findings show that well‐being is shaped by both enjoyment and social experience,” Kim and Park noted, emphasizing the need for thoughtful integration of gaming into therapeutic contexts.

Publication Details

Journal
Mental Health Weekly
Published
2025-09-21
DOI
https://doi.org/10.1002/mhw.34595
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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In Case You Haven't Heard…

Mental Health Weekly
Virtual Reality Applications and Impacts
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In Case You Haven't Heard…

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Abstract

A new study from Michigan State University's Department of Kinesiology suggests that augmented and virtual reality (AR/VR) sports games may enhance psychological well‐being and reduce loneliness. Led by assistant professors Sanghoon Kim and Sangchul Park, the research found that AR/VR games such as virtual table tennis or bowling foster social connection through avatars, real‐time communication and nonverbal cues. Published in the International Journal of Human‐Computer Interaction , the study surveyed 345 players and revealed that those more engaged in AR/VR sports reported higher psychological well‐being. The benefits were especially pronounced among individuals experiencing loneliness, suggesting that virtual social presence can positively impact mental health. However, researchers caution that AR/VR gaming isn't a universal solution. Some users may struggle with virtual interaction, limiting its effectiveness. The authors urge practitioners and policymakers to consider both the potential and limitations of AR/VR sports games in mental health strategies. “These findings show that well‐being is shaped by both enjoyment and social experience,” Kim and Park noted, emphasizing the need for thoughtful integration of gaming into therapeutic contexts.

Mental Health WeeklyVol. 35(36)
Openalex Percentile: Top 75%
Virtual Reality Applications and Impacts
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In Case You Haven't Heard… · Mental Health Weekly (2025) | TGRS Research Map | TGRS