Learning-Based Viewport Prediction for 360-Degree Videos: A Review

Nowadays, virtual reality is experiencing widespread adoption, and its popularity is expected to grow in the next few decades. A relevant portion of virtual reality content is represented by 360-degree videos, which allow users to be surrounded by the video content and to explore it without limitations. However, 360-degree videos are extremely demanding in terms of storage and streaming requirements. At the same time, users are not able to enjoy the 360-degree content all at once due to the inherent limitations of the human visual system. For this reason, viewport prediction techniques have been proposed: they aim at forecasting where the user will look, thus allowing the transmission of the sole viewport content or the assignment of a different quality level for viewport and non-viewport regions. In this context, artificial intelligence plays a pivotal role in the development of high-performance viewport prediction solutions. In this work, we analyze the evolution of viewport prediction based on machine and deep learning techniques in the last decade, focusing on their classification based on the employed processing technique, as well as the input and output formats. Our review shows common gaps in the existing approaches, thus paving the way for future research. An increase in viewport prediction accuracy and reliability will foster the diffusion of virtual reality content in real-life scenarios.

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Publication Details

Journal
Electronics
Published
2025-09-22
DOI
https://doi.org/10.3390/electronics14183743
Primary Topic
Image and Video Quality Assessment
Type
article
Field-Weighted Citation Impact
0.00

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article

Learning-Based Viewport Prediction for 360-Degree Videos: A Review

Federica Battisti, Sara Baldoni, Mahmoud Z. A. Wahba
Electronics
Image and Video Quality Assessment
article

Learning-Based Viewport Prediction for 360-Degree Videos: A Review

Federica Battisti, Sara Baldoni, Mahmoud Z. A. Wahba
article en

Abstract

Nowadays, virtual reality is experiencing widespread adoption, and its popularity is expected to grow in the next few decades. A relevant portion of virtual reality content is represented by 360-degree videos, which allow users to be surrounded by the video content and to explore it without limitations. However, 360-degree videos are extremely demanding in terms of storage and streaming requirements. At the same time, users are not able to enjoy the 360-degree content all at once due to the inherent limitations of the human visual system. For this reason, viewport prediction techniques have been proposed: they aim at forecasting where the user will look, thus allowing the transmission of the sole viewport content or the assignment of a different quality level for viewport and non-viewport regions. In this context, artificial intelligence plays a pivotal role in the development of high-performance viewport prediction solutions. In this work, we analyze the evolution of viewport prediction based on machine and deep learning techniques in the last decade, focusing on their classification based on the employed processing technique, as well as the input and output formats. Our review shows common gaps in the existing approaches, thus paving the way for future research. An increase in viewport prediction accuracy and reliability will foster the diffusion of virtual reality content in real-life scenarios.

ElectronicsVol. 14(18)
University of Padua (IT)
European Commission
Openalex Percentile: Top 75%
Image and Video Quality Assessment
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