Eğitsel Oyunların İlkokul Dördüncü Sınıf Öğrencilerinin Kavramsal Gelişimleri Üzerine Etkisinin Araştırılması

This study, it was aimed to reveal the effect of educational games designed for 4th-grade primary school students on the conceptual development of students' development of the 'Properties of Matter' topic of the 'Properties of Matter' unit and to reveal the teacher's opinion on the applicability of the educational game. 'Pre Experimental Method' was used in this study. Conceptual understanding test and semi-structured interview were used as data collection tools. The researcher applied the conceptual understanding test to the study group before the instruction and applied it as a post-test after the instructional process with the educational game was completed. The teacher's opinion about the game designed for the related subject was determined through a semi-structured interview. The comprehension level categories developed by Abraham et al. (1992) were used to analyze the open-ended questions in the conceptual understanding test, and the formula in the literature (Bahar et al., 2002) was used to analyze the structured grid questions in the conceptual understanding test and to score their answers. As a result of the research, it was concluded that the educational game had a significant effect on the conceptual development of the students (z: 3,408; p

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Journal
DergiPark (Istanbul University)
Published
2024-09-16
Primary Topic
Educational Games and Gamification
Type
article
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article

Eğitsel Oyunların İlkokul Dördüncü Sınıf Öğrencilerinin Kavramsal Gelişimleri Üzerine Etkisinin Araştırılması

Tülay Şenel Çoruhlu, Rabia Küçük
DergiPark (Istanbul University)
Educational Games and Gamification
article

Eğitsel Oyunların İlkokul Dördüncü Sınıf Öğrencilerinin Kavramsal Gelişimleri Üzerine Etkisinin Araştırılması

Tülay Şenel Çoruhlu, Rabia Küçük
article en

Abstract

This study, it was aimed to reveal the effect of educational games designed for 4th-grade primary school students on the conceptual development of students' development of the 'Properties of Matter' topic of the 'Properties of Matter' unit and to reveal the teacher's opinion on the applicability of the educational game. 'Pre Experimental Method' was used in this study. Conceptual understanding test and semi-structured interview were used as data collection tools. The researcher applied the conceptual understanding test to the study group before the instruction and applied it as a post-test after the instructional process with the educational game was completed. The teacher's opinion about the game designed for the related subject was determined through a semi-structured interview. The comprehension level categories developed by Abraham et al. (1992) were used to analyze the open-ended questions in the conceptual understanding test, and the formula in the literature (Bahar et al., 2002) was used to analyze the structured grid questions in the conceptual understanding test and to score their answers. As a result of the research, it was concluded that the educational game had a significant effect on the conceptual development of the students (z: 3,408; p

DergiPark (Istanbul University)
Zen-Noh (Japan) (JP)
Openalex Percentile: Top 62%
Educational Games and Gamification
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