Structure and stability of internet gaming disorder from childhood to late adolescence: A 5‐wave birth cohort study
Although the point prevalence of internet gaming disorder (IGD) diagnosis in the 2003/2004 birth cohorts of Trondheim, Norway, was low, 10% of boys fulfilled the criteria for a diagnosis at least once during preadolescence and adolescence. IGD symptoms at age 10 were only weakly related to IGD symptoms in mid- and late adolescence. However, as Heavy involvement symptoms predicted later increases in Negative consequences symptoms from age 12 onwards, early adolescence may offer a window of opportunity for when interventions might intersect a development toward a full-blown IGD diagnosis before symptoms become more intertwined with additional problems and resistant to change.
Authors
- Daria J. Kuss (ORCID: https://orcid.org/0000-0001-8917-782X)
- Beate Wold Hygen
- Rubén Rodríguez‐Cano (ORCID: https://orcid.org/0000-0001-6934-2939)
- Silje Steinsbekk (ORCID: https://orcid.org/0000-0002-3306-6642)
- Věra Skalická (ORCID: https://orcid.org/0000-0003-1443-1656)
- Vasileios Stavropoulos (ORCID: https://orcid.org/0000-0001-6964-4662)
- Frode Stenseng (ORCID: https://orcid.org/0000-0002-6581-1133)
- Lars Wichstrøm (ORCID: https://orcid.org/0000-0003-3199-4637)
- Ane-Kristine Øien
Institutions
- Norwegian University of Science and Technology (NO)
- MIT University (MK)
- St Olav's University Hospital (NO)
- NTNU Samfunnsforskning (NO)
- Nottingham Trent University (GB)
- RMIT University (AU)
Publication Details
- Journal
- Addiction
- Published
- 2025-09-20
- DOI
- https://doi.org/10.1111/add.70195
- Citations
- 1
- Primary Topic
- Impact of Technology on Adolescents
- Type
- article
- Field-Weighted Citation Impact
- 4.20