Statistical Assesment of Mixed-Reality Simulator Server Performance

Despite the continuous increase in the computing power of modern computers, their capabilities are still insufficient in many areas. An example is the simulation of physical processes taking place in all types of training systems based on Virtual or Mixed-Reality technology. This is due to the growing requirements placed on these systems to achieve greater accuracy in reproducing reality. The solution to the above problem is the use of distributed simulation, which – by utilizing cloud solutions – allows for remote access to the computing power of specialized servers, and thus also provides the option of conducting remote training. In such a case, ensuring effective communication between the simulator’s client stations and the server in real time is of utmost importance. This article presents a proposal for a server-client communication protocol, for use in the cloud version of the Mi-17 helicopter, Mixed-Reality simulator. A method for evaluating the performance of this protocol was proposed, along with a statistical description of the obtained results.

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Publication Details

Journal
Pomiary Automatyka Robotyka
Published
2025-09-18
DOI
https://doi.org/10.14313/par_257/77
Primary Topic
Simulation Techniques and Applications
Type
article
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article

Statistical Assesment of Mixed-Reality Simulator Server Performance

Piotr Golański, Michał Golański
Pomiary Automatyka Robotyka
Simulation Techniques and Applications
article

Statistical Assesment of Mixed-Reality Simulator Server Performance

Piotr Golański, Michał Golański
article en

Abstract

Despite the continuous increase in the computing power of modern computers, their capabilities are still insufficient in many areas. An example is the simulation of physical processes taking place in all types of training systems based on Virtual or Mixed-Reality technology. This is due to the growing requirements placed on these systems to achieve greater accuracy in reproducing reality. The solution to the above problem is the use of distributed simulation, which – by utilizing cloud solutions – allows for remote access to the computing power of specialized servers, and thus also provides the option of conducting remote training. In such a case, ensuring effective communication between the simulator’s client stations and the server in real time is of utmost importance. This article presents a proposal for a server-client communication protocol, for use in the cloud version of the Mi-17 helicopter, Mixed-Reality simulator. A method for evaluating the performance of this protocol was proposed, along with a statistical description of the obtained results.

Pomiary Automatyka RobotykaVol. 29(3)
Openalex Percentile: Top 70%
Simulation Techniques and Applications
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