Penerapan Metode Pembelajaran Interaktif Berbasis Quizizz untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran TIK di MTs Nurul Huda Cimanggu

The lack of active student participation and low learning motivation in Information and Communication Technology (ICT) learning at MTS Nurul Huda Cimanggu became the background for this study. The study aimed to apply an interactive learning method based on Quizizz to improve student motivation and learning outcomes. The research method used was quantitative with a Pretest-Posttest Control Group Design. The research population consisted of 310 students, with a sample of two classes, namely the experimental class and the control class, each consisting of 32 students. Data were collected through observation, documentation, and tests, then analyzed statistically. The results of the study indicate that the use of Quizizz significantly improves student learning outcomes. The average post-test score for the experimental class was 76.56, while the control class scored only 59.38, with the hypothesis test showing a significant difference (p < 0.01). These findings confirm that the use of technology-based interactive media can create more engaging and effective learning. This study is expected to be a practical contribution for teachers in developing ICT learning strategies and to serve as a reference for further research on the use of technology in education

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Publication Details

Journal
Indo-MathEdu Intellectuals Journal
Published
2025-09-20
DOI
https://doi.org/10.54373/imeij.v6i6.4218
Primary Topic
Blockchain Technology in Education and Learning
Type
article
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article

Penerapan Metode Pembelajaran Interaktif Berbasis Quizizz untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran TIK di MTs Nurul Huda Cimanggu

Dena Latif Setiawan, Nuraisyah Nuraisyah
Indo-MathEdu Intellectuals Journal
Blockchain Technology in Education and Learning
article

Penerapan Metode Pembelajaran Interaktif Berbasis Quizizz untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran TIK di MTs Nurul Huda Cimanggu

Dena Latif Setiawan, Nuraisyah Nuraisyah
article en

Abstract

The lack of active student participation and low learning motivation in Information and Communication Technology (ICT) learning at MTS Nurul Huda Cimanggu became the background for this study. The study aimed to apply an interactive learning method based on Quizizz to improve student motivation and learning outcomes. The research method used was quantitative with a Pretest-Posttest Control Group Design. The research population consisted of 310 students, with a sample of two classes, namely the experimental class and the control class, each consisting of 32 students. Data were collected through observation, documentation, and tests, then analyzed statistically. The results of the study indicate that the use of Quizizz significantly improves student learning outcomes. The average post-test score for the experimental class was 76.56, while the control class scored only 59.38, with the hypothesis test showing a significant difference (p < 0.01). These findings confirm that the use of technology-based interactive media can create more engaging and effective learning. This study is expected to be a practical contribution for teachers in developing ICT learning strategies and to serve as a reference for further research on the use of technology in education

Indo-MathEdu Intellectuals JournalVol. 6(6)
Universitas Kuningan (ID), Universitas Muhammadiyah Kuningan
Openalex Percentile: Top 63%
Blockchain Technology in Education and Learning
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