Gaming disorder among Swedish adolescents: Measurement, risk factors, and classification
Due to its conciseness, researchers may use the independently translated Swedish version of the GDT for screening people for gaming issues even in busy settings like schools. Moreover, attention must be paid to males, those with poorer mental well-being, those who are physically inactive, and those with a longer gaming time to help curb gaming disorder. Future research may focus on examining the test-retest reliability and clinical validity of the GDT among adolescents.
Authors
- Daniel Kwasi Ahorsu (ORCID: https://orcid.org/0000-0003-0530-8138)
- Staffan Bengtsson (ORCID: https://orcid.org/0000-0003-4358-8388)
- Amir H. Pakpour (ORCID: https://orcid.org/0000-0002-8798-5345)
- M. Eriksson (ORCID: https://orcid.org/0000-0002-1766-5899)
- Gunilla Björling (ORCID: https://orcid.org/0000-0003-1445-900X)
- Karina Huus (ORCID: https://orcid.org/0000-0003-4599-155X)
- Anders Broström (ORCID: https://orcid.org/0000-0002-0433-0619)
- Malin Jakobsson (ORCID: https://orcid.org/0000-0002-7344-1515)
Institutions
- Education University of Hong Kong (HK)
Publication Details
- Journal
- Comprehensive Psychiatry
- Published
- 2025-09-20
- DOI
- https://doi.org/10.1016/j.comppsych.2025.152635
- Citations
- 1
- Primary Topic
- Impact of Technology on Adolescents
- Type
- article
- Field-Weighted Citation Impact
- 4.20