Gaming disorder among Swedish adolescents: Measurement, risk factors, and classification

Due to its conciseness, researchers may use the independently translated Swedish version of the GDT for screening people for gaming issues even in busy settings like schools. Moreover, attention must be paid to males, those with poorer mental well-being, those who are physically inactive, and those with a longer gaming time to help curb gaming disorder. Future research may focus on examining the test-retest reliability and clinical validity of the GDT among adolescents.

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Publication Details

Journal
Comprehensive Psychiatry
Published
2025-09-20
DOI
https://doi.org/10.1016/j.comppsych.2025.152635
Citations
1
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
4.20
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article

Gaming disorder among Swedish adolescents: Measurement, risk factors, and classification

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Comprehensive Psychiatry
Impact of Technology on Adolescents
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Gaming disorder among Swedish adolescents: Measurement, risk factors, and classification

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article en
1 citations

Abstract

Due to its conciseness, researchers may use the independently translated Swedish version of the GDT for screening people for gaming issues even in busy settings like schools. Moreover, attention must be paid to males, those with poorer mental well-being, those who are physically inactive, and those with a longer gaming time to help curb gaming disorder. Future research may focus on examining the test-retest reliability and clinical validity of the GDT among adolescents.

Comprehensive PsychiatryVol. 143
Education University of Hong Kong (HK)
Openalex Percentile: Top 6%
Impact of Technology on Adolescents
4.20
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