Can virtual, CGI-generated, influencers help sell products on Instagram Effects of perceived realism and disclosure on brand-related attitudes and behavioural intentions

Virtual influencers, CGI-generated avatars with fabricated personalities, are increasingly being used by brands to advertise products on social media platforms. Applying theoretical frameworks including the match-up hypothesis (Kamins, 1990), parasocial identification (Horton and Wohl, 1956; Rubin and Perse, 1987), source credibility (Ohanian, 1990) and the persuasion knowledge model (Friestad and Wright, 1994), the current study assessed effects of perceived realism (high versus low) and disclosure (yes versus no) of a virtual influencer in an Instagram brand ad on perceived brand credibility, brand attitude, purchase intention and eWOM intention. Using a two (realism: high versus low) x two (disclosure: yes versus no) between-subjects experiment, results revealed that perceived realism exerted a significant main effect on the dependent measures, and also interacted with disclosure to influence brand-related outcomes. Further, perceived prosocial characteristics of the virtual influencer also mediated between realism and the dependent measures. Theoretical and practical implications are discussed.

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Publication Details

Journal
International Journal of Internet Marketing and Advertising
Published
2025-01-01
DOI
https://doi.org/10.1504/ijima.2025.148678
Primary Topic
Technology Adoption and User Behaviour
Type
article
Field-Weighted Citation Impact
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article

Can virtual, CGI-generated, influencers help sell products on Instagram Effects of perceived realism and disclosure on brand-related attitudes and behavioural intentions

Youngjee Ko, Joe Phua, Jeonghyun Lee, Nathaniel Evans
International Journal of Internet Marketing and Advertising
Technology Adoption and User Behaviour
article

Can virtual, CGI-generated, influencers help sell products on Instagram Effects of perceived realism and disclosure on brand-related attitudes and behavioural intentions

Youngjee Ko, Joe Phua, Jeonghyun Lee, Nathaniel Evans
article en

Abstract

Virtual influencers, CGI-generated avatars with fabricated personalities, are increasingly being used by brands to advertise products on social media platforms. Applying theoretical frameworks including the match-up hypothesis (Kamins, 1990), parasocial identification (Horton and Wohl, 1956; Rubin and Perse, 1987), source credibility (Ohanian, 1990) and the persuasion knowledge model (Friestad and Wright, 1994), the current study assessed effects of perceived realism (high versus low) and disclosure (yes versus no) of a virtual influencer in an Instagram brand ad on perceived brand credibility, brand attitude, purchase intention and eWOM intention. Using a two (realism: high versus low) x two (disclosure: yes versus no) between-subjects experiment, results revealed that perceived realism exerted a significant main effect on the dependent measures, and also interacted with disclosure to influence brand-related outcomes. Further, perceived prosocial characteristics of the virtual influencer also mediated between realism and the dependent measures. Theoretical and practical implications are discussed.

International Journal of Internet Marketing and AdvertisingVol. 23(3)
University of Georgia (US), Southern Methodist University (US)
Openalex Percentile: Top 75%
Technology Adoption and User Behaviour
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Can virtual, CGI-generated, influencers help sell products on Instagram Effects of perceived realism and disclosure on brand-related attitudes and behavioural intentions — Youngjee Ko, Joe Phua, et al. · International Journal of Internet Marketing and Advertising (2025) | TGRS Research Map | TGRS