A Survey on Deep Learning for Monte Carlo Path Tracing

Recent strides in hardware-accelerated ray tracing have propelled algorithms once deemed suitable only for offline rendering, like Monte Carlo path tracing, into interactive frame rates. While path tracing has been regarded as a practical utility in animating scenes for the film industry, achieving visually noise-free imagery often mandates thousands of samples per pixel and considerable computation time. Regrettably, this poses a difficulty for video games and virtual reality applications, which demand high frame rates and resolutions, thereby constraining the computational overhead of path tracing. Two extant approaches, in-process sampling, and post-processing reconstruction methods, i.e., denoising and upsampling, address this challenge. The giant evolution of deep learning technology has emerged as pivotal in path tracing processing. We explore and advance Monte Carlo path tracing technology based on deep learning. Moreover, we illustrate the merits and demerits of diverse designs and technologies, propose potential future development trends, and aim at providing researchers with a comprehensive understanding of the cutting-edge in deep learning-driven Monte Carlo path tracing.

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Publication Details

Journal
ACM Computing Surveys
Published
2025-09-19
DOI
https://doi.org/10.1145/3768618
Primary Topic
Advanced Vision and Imaging
Type
article
Field-Weighted Citation Impact
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article

A Survey on Deep Learning for Monte Carlo Path Tracing

Run Yan, Nong Xiao, Libo Huang, Yongwen Wang et al.
ACM Computing Surveys
Advanced Vision and Imaging
article

A Survey on Deep Learning for Monte Carlo Path Tracing

Run Yan, Nong Xiao, Libo Huang, Yongwen Wang, Gang Chen, Hui Guo, Li Shen, Yandong Lv
article en

Abstract

Recent strides in hardware-accelerated ray tracing have propelled algorithms once deemed suitable only for offline rendering, like Monte Carlo path tracing, into interactive frame rates. While path tracing has been regarded as a practical utility in animating scenes for the film industry, achieving visually noise-free imagery often mandates thousands of samples per pixel and considerable computation time. Regrettably, this poses a difficulty for video games and virtual reality applications, which demand high frame rates and resolutions, thereby constraining the computational overhead of path tracing. Two extant approaches, in-process sampling, and post-processing reconstruction methods, i.e., denoising and upsampling, address this challenge. The giant evolution of deep learning technology has emerged as pivotal in path tracing processing. We explore and advance Monte Carlo path tracing technology based on deep learning. Moreover, we illustrate the merits and demerits of diverse designs and technologies, propose potential future development trends, and aim at providing researchers with a comprehensive understanding of the cutting-edge in deep learning-driven Monte Carlo path tracing.

ACM Computing SurveysVol. 58(4)
National Defense University (US), National University of Defense Technology (CN)
Openalex Percentile: Top 75%
Advanced Vision and Imaging
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A Survey on Deep Learning for Monte Carlo Path Tracing — Run Yan, Nong Xiao, et al. · ACM Computing Surveys (2025) | TGRS Research Map | TGRS