The Incubator: A Serious Game to Study Decision-Making in Product Development

Abstract The study of design decision-making, specifically, and design cognition, more broadly, is dependent upon the researcher’s ability to balance the authenticity of the research task and the level of intervention needed to accurately measure the construct of interest. They must either commit to ethnographic long-term studies of design teams, which require extensive time and resources and are not feasibly scaled, or commit to smaller, more controlled studies that often sacrifice the authenticity of the design task itself. To mitigate some of this research burden, researchers have explored alternative methods for data collection, one of which is serious games. Serious games have emerged as a novel way to study human decision-making and provide a controlled yet flexible environment to conduct studies and automate data collection. Little work has explored the use of serious games as a platform for design studies. The objective of this technical brief is to introduce a novel simulation environment, “The Incubator,” a serious game that mimics the product development process under controlled conditions. The Incubator provides a data-rich platform for analyzing how designers allocate resources, negotiate trade-offs, and adapt to changing constraints during new product development. The goal of this technical brief is to describe the theoretical and computational underpinnings of the game and encourage the use of The Incubator as a platform to study design decision-making at large scales.

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Institutions

Publication Details

Journal
Journal of Mechanical Design
Published
2025-09-19
DOI
https://doi.org/10.1115/1.4069880
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
6.89
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article

The Incubator: A Serious Game to Study Decision-Making in Product Development

Jessica Menold, Navaid Ahmed, Matthew B. Parkinson, Cynthia Letting et al.
2 citations
Journal of Mechanical Design
Educational Games and Gamification
6.89
article

The Incubator: A Serious Game to Study Decision-Making in Product Development

Jessica Menold, Navaid Ahmed, Matthew B. Parkinson, Cynthia Letting, Bart Masters, Patrick M. Dudas
article en
2 citations

Abstract

Abstract The study of design decision-making, specifically, and design cognition, more broadly, is dependent upon the researcher’s ability to balance the authenticity of the research task and the level of intervention needed to accurately measure the construct of interest. They must either commit to ethnographic long-term studies of design teams, which require extensive time and resources and are not feasibly scaled, or commit to smaller, more controlled studies that often sacrifice the authenticity of the design task itself. To mitigate some of this research burden, researchers have explored alternative methods for data collection, one of which is serious games. Serious games have emerged as a novel way to study human decision-making and provide a controlled yet flexible environment to conduct studies and automate data collection. Little work has explored the use of serious games as a platform for design studies. The objective of this technical brief is to introduce a novel simulation environment, “The Incubator,” a serious game that mimics the product development process under controlled conditions. The Incubator provides a data-rich platform for analyzing how designers allocate resources, negotiate trade-offs, and adapt to changing constraints during new product development. The goal of this technical brief is to describe the theoretical and computational underpinnings of the game and encourage the use of The Incubator as a platform to study design decision-making at large scales.

Journal of Mechanical DesignVol. 148(5)
Pennsylvania State University (US), Research Experiences for Undergraduates (US), Park University (US), Perm State Pharmaceutical Academy (RU), Enterprise Sciences (United States) (US), University of Maryland, College Park (US)
Openalex Percentile: Top 3%
Educational Games and Gamification
6.89
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