UBVH: Unified Bounding Volume and Scene Geometry Representation for Ray Tracing

Abstract Bounding volume hierarchies (BVHs) are currently the most common data structure used to accelerate ray tracing. The existing BVH methods distinguish between the bounding volume representation associated with the interior BVH nodes and the scene geometry representation associated with leaf nodes. We propose a new method that unifies the representation of bounding volumes and triangular scene geometry. Our unified representation builds on skewed oriented bounding boxes (SOBB) that yield tight bounds for interior nodes and precise representation for triangles in the leaf nodes. This innovation allows to streamline the conventional massively parallel BVH traversal, as there is no need to switch between testing for ray intersection in interior nodes and leaf nodes. The results show that the proposed method accelerates ray tracing of incoherent rays between 1.2x–11.8x over the AABB BVH, 1.4x‐4.2x over the 14‐DOP BVH, 1.1x‐2.0x over the OBB BVH, and by 1.1x–1.7x over the SOBB BVH.

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Publication Details

Journal
Computer Graphics Forum
Published
2025-09-19
DOI
https://doi.org/10.1111/cgf.70216
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00

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article

UBVH: Unified Bounding Volume and Scene Geometry Representation for Ray Tracing

Jiřı́ Bittner, Martin Káčerik
Computer Graphics Forum
Computer Graphics and Visualization Techniques
article

UBVH: Unified Bounding Volume and Scene Geometry Representation for Ray Tracing

Jiřı́ Bittner, Martin Káčerik
article en

Abstract

Abstract Bounding volume hierarchies (BVHs) are currently the most common data structure used to accelerate ray tracing. The existing BVH methods distinguish between the bounding volume representation associated with the interior BVH nodes and the scene geometry representation associated with leaf nodes. We propose a new method that unifies the representation of bounding volumes and triangular scene geometry. Our unified representation builds on skewed oriented bounding boxes (SOBB) that yield tight bounds for interior nodes and precise representation for triangles in the leaf nodes. This innovation allows to streamline the conventional massively parallel BVH traversal, as there is no need to switch between testing for ray intersection in interior nodes and leaf nodes. The results show that the proposed method accelerates ray tracing of incoherent rays between 1.2x–11.8x over the AABB BVH, 1.4x‐4.2x over the 14‐DOP BVH, 1.1x‐2.0x over the OBB BVH, and by 1.1x–1.7x over the SOBB BVH.

Computer Graphics Forum
Czech Technical University in Prague (CZ)
Smithsonian Institution, České Vysoké Učení Technické v Praze, Research Center for Informatics, Czech Technical University in Prague
Openalex Percentile: Top 54%
Computer Graphics and Visualization Techniques
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UBVH: Unified Bounding Volume and Scene Geometry Representation for Ray Tracing — Jiřı́ Bittner, Martin Káčerik · Computer Graphics Forum (2025) | TGRS Research Map | TGRS