DOBB‐BVH: Efficient Ray Traversal by Transforming Wide BVHs into Oriented Bounding Box Trees using Discrete Rotations

Abstract Oriented bounding box (OBB) bounding volume hierarchies offer a more precise fit than axis‐aligned bounding box hierarchies in scenarios with thin elongated and arbitrarily rotated geometry, enhancing intersection test performance in ray tracing. However, determining optimally oriented bounding boxes can be computationally expensive and have high memory requirements. Recent research has shown that pre‐built hierarchies can be efficiently converted to OBB hierarchies on the GPU in a bottom‐up pass, yielding significant ray tracing traversal improvements. In this paper, we introduce a novel OBB construction technique where all internal node children share a consistent OBB transform, chosen from a fixed set of discrete quantized rotations. This allows for efficient encoding and reduces the computational complexity of OBB transformations. We further extend our approach to hierarchies with multiple children per node by leveraging Discrete Orientation Polytopes ( k ‐DOPs), demonstrating improvements in traversal performance while limiting the build time impact for real‐time applications. Our method is applied as a post‐processing step, integrating seamlessly into existing hierarchy construction pipelines. Despite a 12.6% increase in build time, our experimental results demonstrate an average improvement of 18.5% in primary, 32.4% in secondary rays, and maximum gain of 65% in ray intersection performance, highlighting its potential for advancing real‐time applications.

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Publication Details

Journal
Computer Graphics Forum
Published
2025-09-19
DOI
https://doi.org/10.1111/cgf.70220
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
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article

DOBB‐BVH: Efficient Ray Traversal by Transforming Wide BVHs into Oriented Bounding Box Trees using Discrete Rotations

Alain Galvan, Lorena Lozano, Daniel Skinner, Matthäus G. Chajdas et al.
Computer Graphics Forum
Computer Graphics and Visualization Techniques
article

DOBB‐BVH: Efficient Ray Traversal by Transforming Wide BVHs into Oriented Bounding Box Trees using Discrete Rotations

Alain Galvan, Lorena Lozano, Daniel Skinner, Matthäus G. Chajdas, Michael Kern, Rohan Mehalwal, David R. Oldcorn
article en

Abstract

Abstract Oriented bounding box (OBB) bounding volume hierarchies offer a more precise fit than axis‐aligned bounding box hierarchies in scenarios with thin elongated and arbitrarily rotated geometry, enhancing intersection test performance in ray tracing. However, determining optimally oriented bounding boxes can be computationally expensive and have high memory requirements. Recent research has shown that pre‐built hierarchies can be efficiently converted to OBB hierarchies on the GPU in a bottom‐up pass, yielding significant ray tracing traversal improvements. In this paper, we introduce a novel OBB construction technique where all internal node children share a consistent OBB transform, chosen from a fixed set of discrete quantized rotations. This allows for efficient encoding and reduces the computational complexity of OBB transformations. We further extend our approach to hierarchies with multiple children per node by leveraging Discrete Orientation Polytopes ( k ‐DOPs), demonstrating improvements in traversal performance while limiting the build time impact for real‐time applications. Our method is applied as a post‐processing step, integrating seamlessly into existing hierarchy construction pipelines. Despite a 12.6% increase in build time, our experimental results demonstrate an average improvement of 18.5% in primary, 32.4% in secondary rays, and maximum gain of 65% in ray intersection performance, highlighting its potential for advancing real‐time applications.

Computer Graphics Forum
Advanced Micro Devices (Canada) (CA), Intel (United Kingdom) (GB)
Openalex Percentile: Top 54%
Computer Graphics and Visualization Techniques
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DOBB‐BVH: Efficient Ray Traversal by Transforming Wide BVHs into Oriented Bounding Box Trees using Discrete Rotations — Alain Galvan, Lorena Lozano, et al. · Computer Graphics Forum (2025) | TGRS Research Map | TGRS