O ensino de ética por meio de um jogo de tabuleiro

The article presents research on teaching ethics through a board game developed for students with Visual Impairments, aligned with a democratic, inclusive, and participatory education. Inspired by collaborative action research, the study involved the participation of the classroom teacher and students, who evaluated the "Interactive Domino" game. The game was supported by a complementary children's book and the Active Methodology Rotation by Stations, designed within a Didactic Sequence. The research highlights the importance of using Assistive Technology resources to promote accessibility and student protagonism. The results indicate that the game enhanced students' learning, fostering participation, a sense of belonging, and self-esteem. Furthermore, the study shows that the development of ethical values and principles emerges naturally when approached with pedagogical intentionality and should be encouraged from the early years of schooling.

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Publication Details

Journal
Ensino em Re-Vista
Published
2025-09-19
DOI
https://doi.org/10.14393/er-v32e2025-28
Primary Topic
Brazilian Legal Issues
Type
article
Field-Weighted Citation Impact
0.00
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article

O ensino de ética por meio de um jogo de tabuleiro

Fábio Garcia Bernardo, Monica Rugai Bastos
Ensino em Re-Vista
Brazilian Legal Issues
article

O ensino de ética por meio de um jogo de tabuleiro

Fábio Garcia Bernardo, Monica Rugai Bastos
article en

Abstract

The article presents research on teaching ethics through a board game developed for students with Visual Impairments, aligned with a democratic, inclusive, and participatory education. Inspired by collaborative action research, the study involved the participation of the classroom teacher and students, who evaluated the "Interactive Domino" game. The game was supported by a complementary children's book and the Active Methodology Rotation by Stations, designed within a Didactic Sequence. The research highlights the importance of using Assistive Technology resources to promote accessibility and student protagonism. The results indicate that the game enhanced students' learning, fostering participation, a sense of belonging, and self-esteem. Furthermore, the study shows that the development of ethical values and principles emerges naturally when approached with pedagogical intentionality and should be encouraged from the early years of schooling.

Ensino em Re-VistaVol. 32
Instituto Benjamin Constant (BR)
Openalex Percentile: Top 61%
Brazilian Legal Issues
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