Importancia de los videojuegos en los procesos de intervención en salud mental: una revisión sistemática

The main purpose of this research was to describe the importance of video games in mental health intervention processes. Methodologically, this article developed a systematic literature review based on the PRISMA statement, taking into account articles published in the last 5 years in the Scopus, Web of Science and PsycINFO databases. After the document selection process based on the established criteria, the sample consisted of 31 scientific publications. From the results found, those containing topics outside the main research question were discarded and documents with content related to the keywords used were selected. Among the main results, it is highlighted that the appropriate use of video games for therapeutic purposes has significant effects on people's mental health. The findings show the generation of encouraging changes when psychological interventions mediated by video games with contents aimed at mental health promotion and prevention are carried out. In addition, the evidence highlights the impact at the emotional and cognitive level from the interaction with these and underlines the need to increase the number of research and interventions aimed at improving the quality of life in different population groups.

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Publication Details

Journal
Telos Revista de Estudios Interdisciplinarios en Ciencias Sociales
Published
2025-09-16
DOI
https://doi.org/10.36390/telos273.18
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
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article

Importancia de los videojuegos en los procesos de intervención en salud mental: una revisión sistemática

Boris Señas Sierra, María José Orozco Santander, Jorge Navarro-Obeid, Álvaro Enrique Lhoeste Charris et al.
Telos Revista de Estudios Interdisciplinarios en Ciencias Sociales
Impact of Technology on Adolescents
article

Importancia de los videojuegos en los procesos de intervención en salud mental: una revisión sistemática

Boris Señas Sierra, María José Orozco Santander, Jorge Navarro-Obeid, Álvaro Enrique Lhoeste Charris, Ibeth Orozco Santander, Lilibeth Diaz-Moradt
article en

Abstract

The main purpose of this research was to describe the importance of video games in mental health intervention processes. Methodologically, this article developed a systematic literature review based on the PRISMA statement, taking into account articles published in the last 5 years in the Scopus, Web of Science and PsycINFO databases. After the document selection process based on the established criteria, the sample consisted of 31 scientific publications. From the results found, those containing topics outside the main research question were discarded and documents with content related to the keywords used were selected. Among the main results, it is highlighted that the appropriate use of video games for therapeutic purposes has significant effects on people's mental health. The findings show the generation of encouraging changes when psychological interventions mediated by video games with contents aimed at mental health promotion and prevention are carried out. In addition, the evidence highlights the impact at the emotional and cognitive level from the interaction with these and underlines the need to increase the number of research and interventions aimed at improving the quality of life in different population groups.

Telos Revista de Estudios Interdisciplinarios en Ciencias SocialesVol. 27(3)
Sergio Arboleda University (CO), Corporación Universitaria del Caribe (CO), University of the Coast (CO), Universidad Nacional Abierta y a Distancia (CO)
Openalex Percentile: Top 66%
Impact of Technology on Adolescents
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