Parallel Resampling for Accelerated Particle Filters in Vision-Based Terrain-Referenced Navigation

Particle filters require significant computational power due to the need to process a large number of particles for accurate state estimation. To meet real-time performance demands, parallelization of the particle filter, particularly a resampling process, is essential. In this paper, we propose a novel resampling algorithm tailored for parallel computing. The proposed method maximizes the independence of operations across particles while minimizing intercore communication, ensuring efficient use of graphics processing unit resources. A mechanism using a hard constraint is introduced to preserve particle distribution without excessive communication. The proposed method was tested using a simple Gaussian mixture model to assess how well the distribution is maintained. Additionally, the algorithm was tested in a vision-based terrain-referenced navigation system. Overall, the proposed resampling method demonstrated superior performance in terms of both accuracy and computational efficiency, mitigating the particle degeneracy problem and enabling real-time processing in computationally demanding environments.

Authors

Publication Details

Journal
Journal of Aerospace Information Systems
Published
2025-09-12
DOI
https://doi.org/10.2514/1.i011570
Primary Topic
Robotics and Sensor-Based Localization
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Parallel Resampling for Accelerated Particle Filters in Vision-Based Terrain-Referenced Navigation

Kyungwoo Hong
Journal of Aerospace Information Systems
Robotics and Sensor-Based Localization
article

Parallel Resampling for Accelerated Particle Filters in Vision-Based Terrain-Referenced Navigation

Kyungwoo Hong
article en

Abstract

Particle filters require significant computational power due to the need to process a large number of particles for accurate state estimation. To meet real-time performance demands, parallelization of the particle filter, particularly a resampling process, is essential. In this paper, we propose a novel resampling algorithm tailored for parallel computing. The proposed method maximizes the independence of operations across particles while minimizing intercore communication, ensuring efficient use of graphics processing unit resources. A mechanism using a hard constraint is introduced to preserve particle distribution without excessive communication. The proposed method was tested using a simple Gaussian mixture model to assess how well the distribution is maintained. Additionally, the algorithm was tested in a vision-based terrain-referenced navigation system. Overall, the proposed resampling method demonstrated superior performance in terms of both accuracy and computational efficiency, mitigating the particle degeneracy problem and enabling real-time processing in computationally demanding environments.

Journal of Aerospace Information Systems
Openalex Percentile: Top 66%
Robotics and Sensor-Based Localization
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Parallel Resampling for Accelerated Particle Filters in Vision-Based Terrain-Referenced Navigation — Kyungwoo Hong · Journal of Aerospace Information Systems (2025) | TGRS Research Map | TGRS