Parallel Resampling for Accelerated Particle Filters in Vision-Based Terrain-Referenced Navigation
Particle filters require significant computational power due to the need to process a large number of particles for accurate state estimation. To meet real-time performance demands, parallelization of the particle filter, particularly a resampling process, is essential. In this paper, we propose a novel resampling algorithm tailored for parallel computing. The proposed method maximizes the independence of operations across particles while minimizing intercore communication, ensuring efficient use of graphics processing unit resources. A mechanism using a hard constraint is introduced to preserve particle distribution without excessive communication. The proposed method was tested using a simple Gaussian mixture model to assess how well the distribution is maintained. Additionally, the algorithm was tested in a vision-based terrain-referenced navigation system. Overall, the proposed resampling method demonstrated superior performance in terms of both accuracy and computational efficiency, mitigating the particle degeneracy problem and enabling real-time processing in computationally demanding environments.
Authors
- Kyungwoo Hong (ORCID: https://orcid.org/0009-0002-3279-2156)
Publication Details
- Journal
- Journal of Aerospace Information Systems
- Published
- 2025-09-12
- DOI
- https://doi.org/10.2514/1.i011570
- Primary Topic
- Robotics and Sensor-Based Localization
- Type
- article
- Field-Weighted Citation Impact
- 0.00