Pengembangan Aplikasi Augmented Reality Berbasis Android dalam Pembelajaran Geometri Bangun Ruang di Sekolah Dasar

This research aims to develop an Augmented Reality (AR) application for Android devices to support the teaching of three-dimensional geometry in primary education. The development process employed the Multimedia Development Life Cycle (MDLC) model, which consists of six stages: concept, design, material gathering, assembly, testing, and distribution. The application is designed to display three-dimensional representations of basic geometric figures such as cubes, cuboids, prisms, pyramids, cylinders, cones, and spheres. In addition to visual models, the application also provides related mathematical equations and explanatory commentary to strengthen students’ conceptual understanding. The testing phase demonstrated that the AR application is capable of presenting 3D objects with clarity and stability when viewed from a distance of 10–30 cm and within an angle range of 45° to 135°. These conditions ensure that the objects remain easily recognizable and interactive in classroom learning environments. User feedback from both teachers and students highlighted the engaging nature of the application, particularly in fostering motivation, improving visualization skills, and encouraging interactive learning experiences. Overall, the findings suggest that this AR-based application can serve as an effective educational tool for primary school students, bridging the gap between abstract geometry concepts and practical visualization. By integrating modern technology into mathematics instruction, the application has the potential to enhance both comprehension and interest in learning geometry while supporting innovative digital learning practices in the classroom.

Authors

Institutions

Publication Details

Journal
Jurnal Teknik Informatika dan Teknologi Informasi
Published
2025-09-12
DOI
https://doi.org/10.55606/jutiti.v5i2.5853
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Pengembangan Aplikasi Augmented Reality Berbasis Android dalam Pembelajaran Geometri Bangun Ruang di Sekolah Dasar

Shinta Puspasari, Mustafa Ramadhan, Putri Shabira Pratiwi
Jurnal Teknik Informatika dan Teknologi Informasi
Mathematics Education and Pedagogy
article

Pengembangan Aplikasi Augmented Reality Berbasis Android dalam Pembelajaran Geometri Bangun Ruang di Sekolah Dasar

Shinta Puspasari, Mustafa Ramadhan, Putri Shabira Pratiwi
article en

Abstract

This research aims to develop an Augmented Reality (AR) application for Android devices to support the teaching of three-dimensional geometry in primary education. The development process employed the Multimedia Development Life Cycle (MDLC) model, which consists of six stages: concept, design, material gathering, assembly, testing, and distribution. The application is designed to display three-dimensional representations of basic geometric figures such as cubes, cuboids, prisms, pyramids, cylinders, cones, and spheres. In addition to visual models, the application also provides related mathematical equations and explanatory commentary to strengthen students’ conceptual understanding. The testing phase demonstrated that the AR application is capable of presenting 3D objects with clarity and stability when viewed from a distance of 10–30 cm and within an angle range of 45° to 135°. These conditions ensure that the objects remain easily recognizable and interactive in classroom learning environments. User feedback from both teachers and students highlighted the engaging nature of the application, particularly in fostering motivation, improving visualization skills, and encouraging interactive learning experiences. Overall, the findings suggest that this AR-based application can serve as an effective educational tool for primary school students, bridging the gap between abstract geometry concepts and practical visualization. By integrating modern technology into mathematics instruction, the application has the potential to enhance both comprehension and interest in learning geometry while supporting innovative digital learning practices in the classroom.

Jurnal Teknik Informatika dan Teknologi InformasiVol. 5(2)
Universitas Indo Global Mandiri (ID)
Openalex Percentile: Top 64%
Mathematics Education and Pedagogy
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Pengembangan Aplikasi Augmented Reality Berbasis Android dalam Pembelajaran Geometri Bangun Ruang di Sekolah Dasar — Shinta Puspasari, Mustafa Ramadhan, et al. · Jurnal Teknik Informatika dan Teknologi Informasi (2025) | TGRS Research Map | TGRS