Evaluating the Haptic Touchscreen Experience in VR

<div class="section abstract"><div class="htmlview paragraph">Virtual Reality (VR) systems are increasingly integrating haptic feedback to increase the level of immersion in virtual environments. This study is designed to investigate the impact of varying fidelity levels on the user experience when interacting with a tablet touchscreen User Interface (UI) in a virtual environment. Participants take part in touchscreen gesture-based tasks in different haptic fidelity levels, including no gloves, low haptic fidelity vibrotactile gloves, high haptic fidelity pneumatic gloves, and a real-world control condition. This study was designed to measure the user experience, which includes presence, embodiment, and system usability using qualitative surveys along with quantitative performance metrics. This study aims to understand how haptic feedback impacts the user experience to facilitate more informed employment of VR technology in training, simulation, and rapid prototyping.</div></div>

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Publication Details

Journal
SAE technical papers on CD-ROM/SAE technical paper series
Published
2025-09-16
DOI
https://doi.org/10.4271/2025-01-0470
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Evaluating the Haptic Touchscreen Experience in VR

Osamah Rawashdeh, Mark Brudnak, R. D. Wood, Fares Al-Shubeilat et al.
SAE technical papers on CD-ROM/SAE technical paper series
Virtual Reality Applications and Impacts
article

Evaluating the Haptic Touchscreen Experience in VR

Osamah Rawashdeh, Mark Brudnak, R. D. Wood, Fares Al-Shubeilat, Solaf Athamnah, Abdel Rahman AlJundi, Wing Yue Geoffrey Louie
article en

Abstract

<div class="section abstract"><div class="htmlview paragraph">Virtual Reality (VR) systems are increasingly integrating haptic feedback to increase the level of immersion in virtual environments. This study is designed to investigate the impact of varying fidelity levels on the user experience when interacting with a tablet touchscreen User Interface (UI) in a virtual environment. Participants take part in touchscreen gesture-based tasks in different haptic fidelity levels, including no gloves, low haptic fidelity vibrotactile gloves, high haptic fidelity pneumatic gloves, and a real-world control condition. This study was designed to measure the user experience, which includes presence, embodiment, and system usability using qualitative surveys along with quantitative performance metrics. This study aims to understand how haptic feedback impacts the user experience to facilitate more informed employment of VR technology in training, simulation, and rapid prototyping.</div></div>

SAE technical papers on CD-ROM/SAE technical paper seriesVol. 1
United States Department of the Army (US), Oakland University (US), United States Army Combat Capabilities Development Command (US)
Openalex Percentile: Top 75%
Virtual Reality Applications and Impacts
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Evaluating the Haptic Touchscreen Experience in VR — Osamah Rawashdeh, Mark Brudnak, et al. · SAE technical papers on CD-ROM/SAE technical paper series (2025) | TGRS Research Map | TGRS