The Impact of Using Gamified Auxiliary Learning Tools
With the rapid development of Internet technology and the growing global demand for English proficiency, gamified language learning applications have emerged as a significant focus in educational technology research. This paper conducts a comprehensive analysis of gamified auxiliary learning tools, examining their multifaceted impacts, core functionalities, and current limitations. The findings demonstrate that these tools yield both beneficial and adverse effects on language acquisition. Mainly, they influence learners’ performance by enhancing motivation, enabling multimodal interaction, and applying universal design principles. However, problems remain, such as inadequate technical adaptation, occasional declines in learning motivation and psychology, and a lack of personalization in applications. Based on these findings, the paper proposes the following suggestions: developers should strengthen personalized settings to accurately target learners’ learning styles; the education sector should appropriately integrate gamified auxiliary learning tools while remaining cautious of overdependence; students are encouraged to actively combine online and offline learning modes to maximize the benefits of these tools.
Authors
- Kai Zhu (ORCID: https://orcid.org/0000-0002-7941-4868)
- Zongchao Chen
Institutions
- Nanjing Xiaozhuang University (CN)
- SEGi University (MY)
Publication Details
- Journal
- SHS Web of Conferences
- Published
- 2025-01-01
- DOI
- https://doi.org/10.1051/shsconf/202522201026
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00