Enhancing Student Engagement in Online Learning through a Peer-to-Peer Virtual Reality Application

This study addresses the challenges of reduced student engagement in online learning, exacerbated by the COVID-19 pandemic. It explores the potential of a peer-to-peer learning application using virtual reality (VR) components to enhance student engagement in a Python programming course. The application was developed and tested with university students, focusing on usability, social presence, and learning performance. Usability testing revealed positive perceptions of the virtual classroom's realism, with a mean score of 36.47 out of 45 for realism. Participants also positively viewed the possibility to act and examine the virtual environment. There were concerns about the interface quality, with a mean score of 9.13 out of 15. Self-evaluation of performance was high, with a mean score of 10.33 out of 15. Sound quality was generally perceived positively, with a mean score of 16.07 out of 20. Learning performance showed significant improvement in both traditional (pre-test mean = 8.53, post-test mean = 12.07) and proposed VR learning groups (pre-test mean = 10.03, post-test mean = 15.50). The proposed VR learning method demonstrated a greater increase in knowledge (mean improvement = 5.47) compared to the traditional method (mean improvement = 3.53). Results indicated significant knowledge improvement and positive user feedback, suggesting that VR-based peer-to-peer learning can be a promising approach to improve student engagement in online settings.

Authors

Institutions

Publication Details

Journal
International Journal on Studies in Education
Published
2025-06-18
DOI
https://doi.org/10.46328/ijonse.1934
Citations
1
Primary Topic
Online Learning and Analytics
Type
article
Field-Weighted Citation Impact
1.69

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Enhancing Student Engagement in Online Learning through a Peer-to-Peer Virtual Reality Application

Abdulrazak Yahya Saleh Al-Hababi, Mohamad Hardyman Barawi, Mohd Kamal Othman, Shaziti Aman et al.
1 citations
International Journal on Studies in Education
Online Learning and Analytics
1.69
article

Enhancing Student Engagement in Online Learning through a Peer-to-Peer Virtual Reality Application

Abdulrazak Yahya Saleh Al-Hababi, Mohamad Hardyman Barawi, Mohd Kamal Othman, Shaziti Aman, Winchell Alexis Chong Yeng Yong
article en
1 citations

Abstract

This study addresses the challenges of reduced student engagement in online learning, exacerbated by the COVID-19 pandemic. It explores the potential of a peer-to-peer learning application using virtual reality (VR) components to enhance student engagement in a Python programming course. The application was developed and tested with university students, focusing on usability, social presence, and learning performance. Usability testing revealed positive perceptions of the virtual classroom's realism, with a mean score of 36.47 out of 45 for realism. Participants also positively viewed the possibility to act and examine the virtual environment. There were concerns about the interface quality, with a mean score of 9.13 out of 15. Self-evaluation of performance was high, with a mean score of 10.33 out of 15. Sound quality was generally perceived positively, with a mean score of 16.07 out of 20. Learning performance showed significant improvement in both traditional (pre-test mean = 8.53, post-test mean = 12.07) and proposed VR learning groups (pre-test mean = 10.03, post-test mean = 15.50). The proposed VR learning method demonstrated a greater increase in knowledge (mean improvement = 5.47) compared to the traditional method (mean improvement = 3.53). Results indicated significant knowledge improvement and positive user feedback, suggesting that VR-based peer-to-peer learning can be a promising approach to improve student engagement in online settings.

International Journal on Studies in EducationVol. 7(3)
Universiti Malaysia Sarawak (MY)
Universiti Malaysia Sarawak
Openalex Percentile: Top 10%
Online Learning and Analytics
1.69
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Enhancing Student Engagement in Online Learning through a Peer-to-Peer Virtual Reality Application — Abdulrazak Yahya Saleh Al-Hababi, Mohamad Hardyman Barawi, et al. · International Journal on Studies in Education (2025) | TGRS Research Map | TGRS