Asynchronous Training of Mixed-Role Human Actors in a Partially Observable Environment

In cooperative training, humans within a team coordinate on complex tasks, building mental models of their teammates and learning to adapt to teammates’ actions in real-time. To reduce the often prohibitive scheduling constraints associated with cooperative training, this article introduces a paradigm for cooperative asynchronous training of human teams in which trainees practice coordination with autonomous teammates rather than humans. We introduce a novel experimental design for evaluating autonomous teammates for use as training partners in cooperative training. We apply this design to a human-subjects experiment where humans are trained with either another human or an autonomous teammate and are evaluated with a new human subject in a new, partially observable, cooperative game developed for this study. Importantly, we employ an unsupervised sequential clustering methodology to partition teammate trajectories from demonstrations performed in the experiment to form a smaller number of training conditions. This results in a simpler experiment design, enabling us to conduct a complex cooperative training human-subjects study in a reasonable amount of time. Through a demonstration of the proposed experimental design, we provide takeaways and design recommendations for future research in the development of cooperative asynchronous training systems utilizing robot surrogates for human teammates.

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Publication Details

Journal
ACM Transactions on Human-Robot Interaction
Published
2025-09-17
DOI
https://doi.org/10.1145/3766892
Primary Topic
Robot Manipulation and Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

Asynchronous Training of Mixed-Role Human Actors in a Partially Observable Environment

Rohan Paleja, Matthew Gombolay, Melissa Scheldrup, Mabel D. Ramirez et al.
ACM Transactions on Human-Robot Interaction
Robot Manipulation and Learning
article

Asynchronous Training of Mixed-Role Human Actors in a Partially Observable Environment

Rohan Paleja, Matthew Gombolay, Melissa Scheldrup, Mabel D. Ramirez, Robert Seater, Sam L. Polk, Kimberlee Chestnut Chang, Reed J. Jensen, Jackson Steilberg, Curran Schiefelbein
article en

Abstract

In cooperative training, humans within a team coordinate on complex tasks, building mental models of their teammates and learning to adapt to teammates’ actions in real-time. To reduce the often prohibitive scheduling constraints associated with cooperative training, this article introduces a paradigm for cooperative asynchronous training of human teams in which trainees practice coordination with autonomous teammates rather than humans. We introduce a novel experimental design for evaluating autonomous teammates for use as training partners in cooperative training. We apply this design to a human-subjects experiment where humans are trained with either another human or an autonomous teammate and are evaluated with a new human subject in a new, partially observable, cooperative game developed for this study. Importantly, we employ an unsupervised sequential clustering methodology to partition teammate trajectories from demonstrations performed in the experiment to form a smaller number of training conditions. This results in a simpler experiment design, enabling us to conduct a complex cooperative training human-subjects study in a reasonable amount of time. Through a demonstration of the proposed experimental design, we provide takeaways and design recommendations for future research in the development of cooperative asynchronous training systems utilizing robot surrogates for human teammates.

ACM Transactions on Human-Robot InteractionVol. 15(1)
Georgia Institute of Technology (US), University of Oregon (US), MIT Lincoln Laboratory (US), Metacomp Technologies (United States) (US)
Openalex Percentile: Top 69%
Robot Manipulation and Learning
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