REALIDADE VIRTUAL

This article explores the development and future of virtual reality (VR) gaming, highlighting its technological innovations, the impact on the gaming industry, and the challenges faced. The research was conducted through a quantitative approach using secondary data from academic articles and technical reports. The analysis focuses on technological advancements, such as high-quality graphics and motion sensors, which enhance immersion. The results highlight challenges such as the high cost of devices and cyber sickness, as well as promising future opportunities with the integration into the metaverse and the use of artificial intelligence (AI). The conclusion points out that, despite obstacles, VR has the potential to transform gaming and other sectors, such as education and healthcare, provided that devices become more affordable and technologies continue to evolve.

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Publication Details

Journal
Revista Interface Tecnológica
Published
2025-09-17
DOI
https://doi.org/10.31510/infa.v21i2.2094
Primary Topic
Healthcare during COVID-19 Pandemic
Type
article
Field-Weighted Citation Impact
0.00
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article

REALIDADE VIRTUAL

Giuliano Scombatti Pinto, Washington Miscossi Calderone
Revista Interface Tecnológica
Healthcare during COVID-19 Pandemic
article

REALIDADE VIRTUAL

Giuliano Scombatti Pinto, Washington Miscossi Calderone
article en

Abstract

This article explores the development and future of virtual reality (VR) gaming, highlighting its technological innovations, the impact on the gaming industry, and the challenges faced. The research was conducted through a quantitative approach using secondary data from academic articles and technical reports. The analysis focuses on technological advancements, such as high-quality graphics and motion sensors, which enhance immersion. The results highlight challenges such as the high cost of devices and cyber sickness, as well as promising future opportunities with the integration into the metaverse and the use of artificial intelligence (AI). The conclusion points out that, despite obstacles, VR has the potential to transform gaming and other sectors, such as education and healthcare, provided that devices become more affordable and technologies continue to evolve.

Revista Interface TecnológicaVol. 21(2)
São Paulo State Technological College (BR)
Openalex Percentile: Top 63%
Healthcare during COVID-19 Pandemic
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