NPC EM JOGOS DIGITAIS

The objective of this article is to understand how artificial intelligence (AI) has evolved in the creation of NPCs (non-playable characters) in digital games and how these technologies impact player experience. The research adopted a qualitative approach, analyzing techniques like A* (A-star), Machine Learning, and Deep Learning to explore how these technologies adapt and personalize NPC behavior based on player actions. The findings indicate that AI makes games more dynamic and interactive, though challenges such as computational costs and gameplay balance persist. Future research should explore Generative AI to enhance NPC complexity and adaptability, offering innovative challenges and engagement to players.

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Publication Details

Journal
Revista Interface Tecnológica
Published
2025-09-17
DOI
https://doi.org/10.31510/infa.v21i2.2061
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

NPC EM JOGOS DIGITAIS

João de Lucca Filho, Lucas Sanflorian Ferioli
Revista Interface Tecnológica
Educational Games and Gamification
article

NPC EM JOGOS DIGITAIS

João de Lucca Filho, Lucas Sanflorian Ferioli
article en

Abstract

The objective of this article is to understand how artificial intelligence (AI) has evolved in the creation of NPCs (non-playable characters) in digital games and how these technologies impact player experience. The research adopted a qualitative approach, analyzing techniques like A* (A-star), Machine Learning, and Deep Learning to explore how these technologies adapt and personalize NPC behavior based on player actions. The findings indicate that AI makes games more dynamic and interactive, though challenges such as computational costs and gameplay balance persist. Future research should explore Generative AI to enhance NPC complexity and adaptability, offering innovative challenges and engagement to players.

Revista Interface TecnológicaVol. 21(2)
São Paulo State Technological College (BR)
Openalex Percentile: Top 73%
Educational Games and Gamification
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