A Human-Centered Automated Framework for Integrating AI in Balancing Numerical Generation for Collectible Card Games

Collectible card games (CCGs) differ from traditional card games by requiring strategic deck-building with unique cards defined by numerical attributes like cost, attack, and health. Balancing these attributes is complex and typically relies on resource-heavy manual adjustments and testing. To address this issue, we propose a human-centered automated framework designed to generate balanced numerical attributes for new CCG cards. Our framework incorporates existing cards to produce new abilities and calculates balanced numerical attributes through an innovative evaluation metric based on reward distributions. Experimental validation demonstrates the framework's superior efficiency and effectiveness compared to traditional evolutionary algorithms and manual balancing methods, significantly reducing development time and enhancing game diversity and player engagement.

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Publication Details

Published
2025-05-26
DOI
https://doi.org/10.1109/ichms65439.2025.11154290
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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article

A Human-Centered Automated Framework for Integrating AI in Balancing Numerical Generation for Collectible Card Games

Weiguang Cai, Yipeng Guo, Tong Zhang, Shuyi Zhang
Artificial Intelligence in Games
article

A Human-Centered Automated Framework for Integrating AI in Balancing Numerical Generation for Collectible Card Games

Weiguang Cai, Yipeng Guo, Tong Zhang, Shuyi Zhang
article en

Abstract

Collectible card games (CCGs) differ from traditional card games by requiring strategic deck-building with unique cards defined by numerical attributes like cost, attack, and health. Balancing these attributes is complex and typically relies on resource-heavy manual adjustments and testing. To address this issue, we propose a human-centered automated framework designed to generate balanced numerical attributes for new CCG cards. Our framework incorporates existing cards to produce new abilities and calculates balanced numerical attributes through an innovative evaluation metric based on reward distributions. Experimental validation demonstrates the framework's superior efficiency and effectiveness compared to traditional evolutionary algorithms and manual balancing methods, significantly reducing development time and enhancing game diversity and player engagement.

University of California, Santa Barbara (US), University of Washington Tacoma (US), Matrix Research (United States) (US)
Openalex Percentile: Top 87%
Artificial Intelligence in Games
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