Lighting Model-Guided Initialization for Gradient Descent-Based Projector Compensation

Projection mapping, which maps a projector input (i.e., an image) onto a physical surface, is widely used to display user-specified visual content. However, the projected content can become distorted when an ideal surface, such as a flat and white plane, is unavailable. As a result, adjusting the projector input using a projector compensation technique becomes necessary to ensure that the projected image matches the user-provided target image. While various techniques have been proposed for projector compensation, a recent approach models projection mapping as a simulatable process in virtual space, where a light transport algorithm simulates the projection mapping. In such rendering frameworks, projector compensation is typically achieved by iteratively adjusting the projector input via a gradient descent-based optimizer, starting from an initial guess (often chosen arbitrarily). In this paper, we investigate how to set the initial values more effectively rather than choosing them arbitrarily. As the main contribution of the paper, we propose a new initialization scheme that determines the starting values based on a lighting model. We then integrate this model-guided initialization into gradient descent-based optimization and demonstrate that it improves projection mapping results, particularly for non-planar and colored surfaces.

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Publication Details

Journal
IEEE Access
Published
2025-01-01
DOI
https://doi.org/10.1109/access.2025.3611016
Primary Topic
Optical measurement and interference techniques
Type
article
Field-Weighted Citation Impact
0.00
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article

Lighting Model-Guided Initialization for Gradient Descent-Based Projector Compensation

Kwang Hee Ko, Geonu Noh, Bochang Moon, Wenhao Sun
IEEE Access
Optical measurement and interference techniques
article

Lighting Model-Guided Initialization for Gradient Descent-Based Projector Compensation

Kwang Hee Ko, Geonu Noh, Bochang Moon, Wenhao Sun
article en

Abstract

Projection mapping, which maps a projector input (i.e., an image) onto a physical surface, is widely used to display user-specified visual content. However, the projected content can become distorted when an ideal surface, such as a flat and white plane, is unavailable. As a result, adjusting the projector input using a projector compensation technique becomes necessary to ensure that the projected image matches the user-provided target image. While various techniques have been proposed for projector compensation, a recent approach models projection mapping as a simulatable process in virtual space, where a light transport algorithm simulates the projection mapping. In such rendering frameworks, projector compensation is typically achieved by iteratively adjusting the projector input via a gradient descent-based optimizer, starting from an initial guess (often chosen arbitrarily). In this paper, we investigate how to set the initial values more effectively rather than choosing them arbitrarily. As the main contribution of the paper, we propose a new initialization scheme that determines the starting values based on a lighting model. We then integrate this model-guided initialization into gradient descent-based optimization and demonstrate that it improves projection mapping results, particularly for non-planar and colored surfaces.

IEEE Access
Gwangju Institute of Science and Technology (KR)
Openalex Percentile: Top 75%
Optical measurement and interference techniques
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Lighting Model-Guided Initialization for Gradient Descent-Based Projector Compensation — Kwang Hee Ko, Geonu Noh, et al. · IEEE Access (2025) | TGRS Research Map | TGRS