Deception in Turret Defense Game: Information Limiting Strategy to Induce Dilemma
Can deception exist in differential games? We provide a case study for a Turret-Attacker differential game, where two Attackers seek to score points by reaching a target region while a Turret tries to minimize the score by aligning itself with the Attackers before they reach the target. In contrast to the original problem solved with complete information, we assume that the Turret only has partial information about the maximum speed of the Attackers. We investigate whether there is any incentive for the Attackers to move slower than their maximum speed in order to “deceive” the Turret into taking suboptimal actions. We first describe the existence of a dilemma that the Turret may face. Then we derive a set of initial conditions from which the Attackers can force the Turret into a situation where it must take a guess.
Authors
- Dilip Kumar Maity (ORCID: https://orcid.org/0000-0003-4284-3578)
- Daigo Shishika (ORCID: https://orcid.org/0000-0002-8514-9634)
- Michael Dorothy (ORCID: https://orcid.org/0000-0002-0006-7462)
- Alexander Von Moll (ORCID: https://orcid.org/0000-0002-7661-5752)
Institutions
- University of North Carolina at Charlotte (US)
- United States Air Force Research Laboratory (US)
- George Mason University (US)
- DEVCOM Army Research Laboratory (US)
Publication Details
- Journal
- IEEE Open Journal of Control Systems
- Published
- 2025-01-01
- DOI
- https://doi.org/10.1109/ojcsys.2025.3611726
- Citations
- 2
- Primary Topic
- Artificial Intelligence in Games
- Type
- article
- Field-Weighted Citation Impact
- 4.96