Motivational Theory Perspective of Factors Influencing MOBA In-game Items Purchase: A Fuzzy DEMATEL Approach

Understanding why users purchase in-game items in mobile multiplayer online battle arena (MOBA) games remains a critical concern for game providers and managers, despite numerous studies on user behavior in free-to-play games. This study explores the motivations driving users’ in-game purchases by examining the interrelationship between extrinsic and intrinsic motivational factors. Drawing on an extensive literature review and data collected from 10 qualified Turkish PUBG experts, this study employs the fuzzy DEMATEL method to assess the relative significance of these motivational factors influencing in-game purchases. The findings indicate that functional quality and customization exert the most substantial influence on purchase intention. Moreover, the study reveals relationships among factors such as functional quality, customization, price utility, and rewards, which shape users’ perceived enjoyment, ease of use, expectancy, and playfulness, consequently driving in-game purchases. The implications of these findings are valuable for MOBA game developers and managers, offering crucial insights into the determinants influencing users’ intentions to buy in-game items. This research serves as a guide for game providers in understanding and addressing these pivotal factors.

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Publication Details

Journal
International Journal of Information Technology & Decision Making
Published
2025-09-12
DOI
https://doi.org/10.1142/s0219622026500057
Citations
1
Primary Topic
Technology Adoption and User Behaviour
Type
article
Field-Weighted Citation Impact
4.17
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article

Motivational Theory Perspective of Factors Influencing MOBA In-game Items Purchase: A Fuzzy DEMATEL Approach

Nadjim Mkedder, Manish Das, Mahmut Bakır
1 citations
International Journal of Information Technology & Decision Making
Technology Adoption and User Behaviour
4.17
article

Motivational Theory Perspective of Factors Influencing MOBA In-game Items Purchase: A Fuzzy DEMATEL Approach

Nadjim Mkedder, Manish Das, Mahmut Bakır
article en
1 citations

Abstract

Understanding why users purchase in-game items in mobile multiplayer online battle arena (MOBA) games remains a critical concern for game providers and managers, despite numerous studies on user behavior in free-to-play games. This study explores the motivations driving users’ in-game purchases by examining the interrelationship between extrinsic and intrinsic motivational factors. Drawing on an extensive literature review and data collected from 10 qualified Turkish PUBG experts, this study employs the fuzzy DEMATEL method to assess the relative significance of these motivational factors influencing in-game purchases. The findings indicate that functional quality and customization exert the most substantial influence on purchase intention. Moreover, the study reveals relationships among factors such as functional quality, customization, price utility, and rewards, which shape users’ perceived enjoyment, ease of use, expectancy, and playfulness, consequently driving in-game purchases. The implications of these findings are valuable for MOBA game developers and managers, offering crucial insights into the determinants influencing users’ intentions to buy in-game items. This research serves as a guide for game providers in understanding and addressing these pivotal factors.

International Journal of Information Technology & Decision Making
University of Abou Bekr Belkaïd (DZ), Samsun University (TR), Tripura University (IN)
Openalex Percentile: Top 5%
Technology Adoption and User Behaviour
4.17
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