Dynamic Regret of Quantized Distributed Online Bandit Optimization in Zero-Sum Games

This article investigates the distributed online optimization problem in a zero-sum game between two distinct time-varying multiagent networks. At each iteration, the agents not only communicate with their neighbors but also gather information about agents in the opposing network through a time-varying network, assigning weights accordingly. Moreover, we consider quantized communication and bandit feedback mechanisms, with agents transmitting quantized information and adopting one-point estimators. At each iteration, agents make and submit decisions and then receive the cost function values near their decision points rather than the full cost function information. To guarantee the payoff of each network, we design an algorithm named quantized distributed online bandit optimization in two-network (QDOBO-TN). We use dynamic Nash equilibrium regret to measure the positive payoff discrepancy between the decision sequence produced by Algorithm QDOBO-TN and the Nash equilibrium sequence. Furthermore, we propose a multiepoch version of Algorithm QDOBO-TN. The regret bounds for both algorithms are sublinear with respect to the iteration count T. Finally, we conduct a series of simulation experiments that further validate the effectiveness of the algorithms.

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Publication Details

Journal
IEEE Transactions on Cybernetics
Published
2025-09-16
DOI
https://doi.org/10.1109/tcyb.2025.3604774
Primary Topic
Advanced Bandit Algorithms Research
Type
article
Field-Weighted Citation Impact
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article

Dynamic Regret of Quantized Distributed Online Bandit Optimization in Zero-Sum Games

Baoyong Zhang, Daniel W. C. Ho, Deming Yuan, L. Z. Liao et al.
IEEE Transactions on Cybernetics
Advanced Bandit Algorithms Research
article

Dynamic Regret of Quantized Distributed Online Bandit Optimization in Zero-Sum Games

Baoyong Zhang, Daniel W. C. Ho, Deming Yuan, L. Z. Liao, Shengyuan Xu, Zhan Yu
article en

Abstract

This article investigates the distributed online optimization problem in a zero-sum game between two distinct time-varying multiagent networks. At each iteration, the agents not only communicate with their neighbors but also gather information about agents in the opposing network through a time-varying network, assigning weights accordingly. Moreover, we consider quantized communication and bandit feedback mechanisms, with agents transmitting quantized information and adopting one-point estimators. At each iteration, agents make and submit decisions and then receive the cost function values near their decision points rather than the full cost function information. To guarantee the payoff of each network, we design an algorithm named quantized distributed online bandit optimization in two-network (QDOBO-TN). We use dynamic Nash equilibrium regret to measure the positive payoff discrepancy between the decision sequence produced by Algorithm QDOBO-TN and the Nash equilibrium sequence. Furthermore, we propose a multiepoch version of Algorithm QDOBO-TN. The regret bounds for both algorithms are sublinear with respect to the iteration count T. Finally, we conduct a series of simulation experiments that further validate the effectiveness of the algorithms.

IEEE Transactions on CyberneticsVol. 56(1)
Hong Kong Baptist University (HK), City University of Hong Kong (HK), Nanjing University of Science and Technology (CN)
Openalex Percentile: Top 70%
Advanced Bandit Algorithms Research
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