Interactive VR: mental imagery as a catalyst for sensory experiences

Purpose This study explores how VR interactivity influences user perceptions and behavioural intentions by stimulating mental imagery. Grounded in flow theory and TAM, it positions mental imagery as a key mechanism linking interactivity to sensory and behavioural outcomes. Design/methodology/approach A convenience sample of U.S. undergraduates used Google Cardboard to explore a virtual store. Findings VR interactivity influenced mental imagery and sensory app experience, which in turn influenced perceived enjoyment and usefulness. Enjoyment affected attitudes and behavioural intent, while usefulness influenced intent but not attitudes. Mental imagery mediated the relationship between interactivity and sensory app experiences. Originality/value This study highlights VR’s underexplored potential to evoke mental imagery through interactivity. Conceptualizing mental imagery as a second-order construct, the findings show that VR interactivity promotes mental imagery, which in turn enhances sensory engagement and behavioural intentions.

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Publication Details

Journal
International Journal of Retail & Distribution Management
Published
2025-09-12
DOI
https://doi.org/10.1108/ijrdm-01-2025-0011
Citations
2
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
3.87
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article

Interactive VR: mental imagery as a catalyst for sensory experiences

Minjung Park, Jung-Hwan Kim, Minjeong Kim, Jungmin Yoo et al.
2 citations
International Journal of Retail & Distribution Management
Virtual Reality Applications and Impacts
3.87
article

Interactive VR: mental imagery as a catalyst for sensory experiences

Minjung Park, Jung-Hwan Kim, Minjeong Kim, Jungmin Yoo, Jiyeon Kim
article en
2 citations

Abstract

Purpose This study explores how VR interactivity influences user perceptions and behavioural intentions by stimulating mental imagery. Grounded in flow theory and TAM, it positions mental imagery as a key mechanism linking interactivity to sensory and behavioural outcomes. Design/methodology/approach A convenience sample of U.S. undergraduates used Google Cardboard to explore a virtual store. Findings VR interactivity influenced mental imagery and sensory app experience, which in turn influenced perceived enjoyment and usefulness. Enjoyment affected attitudes and behavioural intent, while usefulness influenced intent but not attitudes. Mental imagery mediated the relationship between interactivity and sensory app experiences. Originality/value This study highlights VR’s underexplored potential to evoke mental imagery through interactivity. Conceptualizing mental imagery as a second-order construct, the findings show that VR interactivity promotes mental imagery, which in turn enhances sensory engagement and behavioural intentions.

International Journal of Retail & Distribution ManagementVol. 53(10-11)
Ewha Womans University (KR), University of South Carolina (US), Indiana University Bloomington (US), Duksung Women's University (KR)
Openalex Percentile: Top 6%
Virtual Reality Applications and Impacts
3.87
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