DESCRIPTIVE STUDY OF STUDENTS’ MOTIVATION AND PERCEIVED GRAMMAR IMPROVEMENT THROUGH GAME-BASED LEARNING

This study examines the impact of game-based learning on students' interest and their perceptions of improving their grammar skills. The research involved students who took grammar lessons that included fun and interactive games meant to help them learn better. The study used descriptive analysis to find the mean and standard deviation from questionnaires, where students assessed their own grammar skills and how motivated they felt. The findings show that using games in class greatly increases students' motivation and helps them see their progress in grammar. The results suggest that using game-based learning is an effective way to teach grammar and get students more involved. The study also talks about what teachers can do in their classrooms and what future research could look into.

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Publication Details

Journal
KLASIKAL JOURNAL OF EDUCATION LANGUAGE TEACHING AND SCIENCE
Published
2025-08-10
DOI
https://doi.org/10.52208/klasikal.v7i2.1432
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

DESCRIPTIVE STUDY OF STUDENTS’ MOTIVATION AND PERCEIVED GRAMMAR IMPROVEMENT THROUGH GAME-BASED LEARNING

Engelina Salainti, Allan Hubert Frederick Sanger
KLASIKAL JOURNAL OF EDUCATION LANGUAGE TEACHING AND SCIENCE
Educational Games and Gamification
article

DESCRIPTIVE STUDY OF STUDENTS’ MOTIVATION AND PERCEIVED GRAMMAR IMPROVEMENT THROUGH GAME-BASED LEARNING

Engelina Salainti, Allan Hubert Frederick Sanger
article en

Abstract

This study examines the impact of game-based learning on students' interest and their perceptions of improving their grammar skills. The research involved students who took grammar lessons that included fun and interactive games meant to help them learn better. The study used descriptive analysis to find the mean and standard deviation from questionnaires, where students assessed their own grammar skills and how motivated they felt. The findings show that using games in class greatly increases students' motivation and helps them see their progress in grammar. The results suggest that using game-based learning is an effective way to teach grammar and get students more involved. The study also talks about what teachers can do in their classrooms and what future research could look into.

KLASIKAL JOURNAL OF EDUCATION LANGUAGE TEACHING AND SCIENCEVol. 7(2)
Klabat University (ID)
Openalex Percentile: Top 73%
Educational Games and Gamification
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