THE ESSENCE OF GAME LEARNING TECHNOLOGIES

The article discusses game technologies as a means of developing universal educational actions in primary school students. The concept of "game pedagogical technologies" includes a fairly extensive group of methods and techniques for organizing the pedagogical process in the form of various educational games. Unlike games in general, educational games have a significant feature: a clearly defined learning goal and corresponding pedagogical result, which can be justified, explicitly identified, and characterized by a learning and cognitive focus.

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Publication Details

Journal
Илимий-маалыматтык журналы
Published
2025-09-15
DOI
https://doi.org/10.58494/esai.25(10).2025.38
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

THE ESSENCE OF GAME LEARNING TECHNOLOGIES

Moldozhanov Ozonbai Akimzhanovich, Azamat Kyzy Aidankyzy
Илимий-маалыматтык журналы
Educational Games and Gamification
article

THE ESSENCE OF GAME LEARNING TECHNOLOGIES

Moldozhanov Ozonbai Akimzhanovich, Azamat Kyzy Aidankyzy
article en

Abstract

The article discusses game technologies as a means of developing universal educational actions in primary school students. The concept of "game pedagogical technologies" includes a fairly extensive group of methods and techniques for organizing the pedagogical process in the form of various educational games. Unlike games in general, educational games have a significant feature: a clearly defined learning goal and corresponding pedagogical result, which can be justified, explicitly identified, and characterized by a learning and cognitive focus.

Илимий-маалыматтык журналыVol. 25(10)
Openalex Percentile: Top 73%
Educational Games and Gamification
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THE ESSENCE OF GAME LEARNING TECHNOLOGIES — Moldozhanov Ozonbai Akimzhanovich, Azamat Kyzy Aidankyzy · Илимий-маалыматтык журналы (2025) | TGRS Research Map | TGRS