THE ESSENCE OF GAME LEARNING TECHNOLOGIES
The article discusses game technologies as a means of developing universal educational actions in primary school students. The concept of "game pedagogical technologies" includes a fairly extensive group of methods and techniques for organizing the pedagogical process in the form of various educational games. Unlike games in general, educational games have a significant feature: a clearly defined learning goal and corresponding pedagogical result, which can be justified, explicitly identified, and characterized by a learning and cognitive focus.
Authors
- Moldozhanov Ozonbai Akimzhanovich
- Azamat Kyzy Aidankyzy
Publication Details
- Journal
- Илимий-маалыматтык журналы
- Published
- 2025-09-15
- DOI
- https://doi.org/10.58494/esai.25(10).2025.38
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00