Opponent Modeling in Multiplayer Imperfect-Information Games
In many real-world settings agents engage in strategic interactions with multiple opposing agents who can employ a wide variety of strategies.The standard approach for designing agents for such settings is to compute or approximate a relevant game-theoretic solution concept such as Nash equilibrium and then follow the prescribed strategy.However, such a strategy ignores any observations of opponents' play, which may indicate shortcomings that can be exploited.We present an approach for opponent modeling in multiplayer imperfect-information games where we collect observations of opponents' play through repeated interactions.We run experiments against a wide variety of real opponents and exact Nash equilibrium strategies in three-player Kuhn poker and show that our algorithm significantly outperforms all of the agents, including the exact Nash equilibrium strategies.
Authors
- Max Chiswick (ORCID: https://orcid.org/0000-0001-6292-4936)
- Kevin Wang (ORCID: https://orcid.org/0000-0002-4911-4848)
- Sam Ganzfried (ORCID: https://orcid.org/0000-0002-7933-1069)
Institutions
- Brown University (US)
- New York Foundation (US)
Publication Details
- Published
- 2024-12-18
- DOI
- https://doi.org/10.1145/3719545.3721108
- Primary Topic
- Game Theory and Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00