1 + 1 > 2 : The combined impact of immersive technologies and gamification on the sustainability of users’ sports event tourism behaviours

Purpose The purpose of this study is to explore the potential of game mechanics based on immersive technologies (GMBITs), with a focus on the Asian Games Flame, for enhancing tourism’s attractiveness and cultural heritage preservation and promoting the sustainable development of sports event tourism. Design/methodology/approach The authors used an embedded research method to explore the influence of the Asian Games Flame GMBITs on users’ sustainable event tourism behaviours. Findings The autonomy support, reward and connection affordances of the GMBITs enhanced users’ perceived experiences, promoting active and sustainable tourism behaviours, while destination familiarity moderated their gaming and tourism experiences. Originality/value The research pioneeringly revealed the phenomenon of widespread public participation in large-scale sports events driven by technological integration. This finding offers a novel perspective on the innovative integration of emerging technologies into the tourism sector and provides new ideas and models for the sustainable development of sports events and inclusive participation in large-scale event tourism.

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Publication Details

Journal
Journal of Hospitality and Tourism Technology
Published
2025-09-16
DOI
https://doi.org/10.1108/jhtt-10-2024-0701
Primary Topic
Sport and Mega-Event Impacts
Type
article
Field-Weighted Citation Impact
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article

1 + 1 > 2 : The combined impact of immersive technologies and gamification on the sustainability of users’ sports event tourism behaviours

Cong Cao, Miaomiao Zheng
Journal of Hospitality and Tourism Technology
Sport and Mega-Event Impacts
article

1 + 1 > 2 : The combined impact of immersive technologies and gamification on the sustainability of users’ sports event tourism behaviours

Cong Cao, Miaomiao Zheng
article en

Abstract

Purpose The purpose of this study is to explore the potential of game mechanics based on immersive technologies (GMBITs), with a focus on the Asian Games Flame, for enhancing tourism’s attractiveness and cultural heritage preservation and promoting the sustainable development of sports event tourism. Design/methodology/approach The authors used an embedded research method to explore the influence of the Asian Games Flame GMBITs on users’ sustainable event tourism behaviours. Findings The autonomy support, reward and connection affordances of the GMBITs enhanced users’ perceived experiences, promoting active and sustainable tourism behaviours, while destination familiarity moderated their gaming and tourism experiences. Originality/value The research pioneeringly revealed the phenomenon of widespread public participation in large-scale sports events driven by technological integration. This finding offers a novel perspective on the innovative integration of emerging technologies into the tourism sector and provides new ideas and models for the sustainable development of sports events and inclusive participation in large-scale event tourism.

Journal of Hospitality and Tourism TechnologyVol. 17(1)
Zhejiang University of Science and Technology (CN), Zhejiang University of Technology (CN)
Openalex Percentile: Top 67%
Sport and Mega-Event Impacts
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