Game-Based Instruction as a Pedagogical Innovation in Teaching GE7: Science, Technology, and Society

This study investigated the effectiveness of game-based instruction in improving students’ academic achievement in Science, specifically focusing on the topic Biodiversity and the Healthy Society. The results revealed that students exposed to game-based instruction achieved significantly higher posttest scores compared to those taught using traditional methods, indicating improved comprehension, retention, and active participation in learning. Furthermore, the findings suggested that game-based instruction fosters a more engaging and student-centered learning environment, enhancing motivation and collaboration among learners. These outcomes underscore the potential of game-based learning as a pedagogical tool to address difficulties in Science education and to improve achievement in complex topics such as biodiversity. The study concludes that integrating game-based instruction into Science teaching provides meaningful learning opportunities that positively influence student achievement. It is therefore recommended that educators adopt game-based strategies as a complement to conventional approaches to enhance both engagement and academic success in Science.

Authors

Publication Details

Journal
International Journal of Research and Innovation in Social Science
Published
2025-01-01
DOI
https://doi.org/10.47772/ijriss.2025.903sedu0478
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Game-Based Instruction as a Pedagogical Innovation in Teaching GE7: Science, Technology, and Society

N. Rodríguez
International Journal of Research and Innovation in Social Science
Educational Games and Gamification
article

Game-Based Instruction as a Pedagogical Innovation in Teaching GE7: Science, Technology, and Society

N. Rodríguez
article en

Abstract

This study investigated the effectiveness of game-based instruction in improving students’ academic achievement in Science, specifically focusing on the topic Biodiversity and the Healthy Society. The results revealed that students exposed to game-based instruction achieved significantly higher posttest scores compared to those taught using traditional methods, indicating improved comprehension, retention, and active participation in learning. Furthermore, the findings suggested that game-based instruction fosters a more engaging and student-centered learning environment, enhancing motivation and collaboration among learners. These outcomes underscore the potential of game-based learning as a pedagogical tool to address difficulties in Science education and to improve achievement in complex topics such as biodiversity. The study concludes that integrating game-based instruction into Science teaching provides meaningful learning opportunities that positively influence student achievement. It is therefore recommended that educators adopt game-based strategies as a complement to conventional approaches to enhance both engagement and academic success in Science.

International Journal of Research and Innovation in Social ScienceVol. IX(IIIS)
Openalex Percentile: Top 73%
Educational Games and Gamification
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