Sound Value Iteration for Simple Stochastic Games

Algorithmic analysis of Markov decision processes (MDP) and stochastic games (SG) in practice relies on value-iteration (VI) algorithms.Since basic VI does not provide guarantees on the precision of the result, variants of VI have been proposed that offer such guarantees.In particular, sound value iteration (SVI) not only provides precise lower and upper bounds on the result, but also converges faster in the presence of probabilistic cycles.Unfortunately, it is neither applicable to SG, nor to MDP with end components.In this paper, we extend SVI and cover both cases.The technical challenge consists mainly in proper treatment of end components, which require different handling than in the literature.Moreover, we provide several optimizations of SVI.Finally, we evaluate our prototype implementation experimentally to demonstrate its potential on systems with probabilistic cycles.

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Publication Details

Journal
Electronic Proceedings in Theoretical Computer Science
Published
2025-09-16
DOI
https://doi.org/10.4204/eptcs.428.4
Primary Topic
Probabilistic and Robust Engineering Design
Type
article
Field-Weighted Citation Impact
0.00

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article

Sound Value Iteration for Simple Stochastic Games

Muqsit Azeem, Maximilian Weininger, Jan Křetínský
Electronic Proceedings in Theoretical Computer Science
Probabilistic and Robust Engineering Design
article

Sound Value Iteration for Simple Stochastic Games

Muqsit Azeem, Maximilian Weininger, Jan Křetínský
article en

Abstract

Algorithmic analysis of Markov decision processes (MDP) and stochastic games (SG) in practice relies on value-iteration (VI) algorithms.Since basic VI does not provide guarantees on the precision of the result, variants of VI have been proposed that offer such guarantees.In particular, sound value iteration (SVI) not only provides precise lower and upper bounds on the result, but also converges faster in the presence of probabilistic cycles.Unfortunately, it is neither applicable to SG, nor to MDP with end components.In this paper, we extend SVI and cover both cases.The technical challenge consists mainly in proper treatment of end components, which require different handling than in the literature.Moreover, we provide several optimizations of SVI.Finally, we evaluate our prototype implementation experimentally to demonstrate its potential on systems with probabilistic cycles.

Electronic Proceedings in Theoretical Computer ScienceVol. 428
Masaryk University (CZ), Technical University of Munich (DE), Ruhr University Bochum (DE)
Deutsche Forschungsgemeinschaft, HORIZON EUROPE Framework Programme
Openalex Percentile: Top 75%
Probabilistic and Robust Engineering Design
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Sound Value Iteration for Simple Stochastic Games — Muqsit Azeem, Maximilian Weininger, et al. · Electronic Proceedings in Theoretical Computer Science (2025) | TGRS Research Map | TGRS