Tonaudio

Audio games are electronic games that use only, or primarily, sound resources, abolishing or minimizing text, images, videos, and other visual resources. Because of this emphasis on sound resources, they have great potential for use in education, especially in sound and music perception. Pure Data (Pd) seems to be a very useful tool for the development of an audio game, as it allows musical creation and sound synthesis in real-time. This article proposes an audio game of memorization and sound perception skills for the recognition of sequences of musical intervals, in which two tonal melodies—randomly generated in Pd—are presented to the player, who must decide if the interval relations of both are similar or not. The proposed audio game prototype had its user interface entirely created in Pd, as a single patch, which can even run on smartphones through the use of the free app MobMuPlat.

Authors

Publication Details

Journal
Journal of Sound and Music in Games
Published
2025-01-01
DOI
https://doi.org/10.1525/jsmg.2025.6.3.69
Primary Topic
Historical and Literary Analyses
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Tonaudio

José Fornari, Manuel Falleiros, Leonardo Porto Passos
Journal of Sound and Music in Games
Historical and Literary Analyses
article

Tonaudio

José Fornari, Manuel Falleiros, Leonardo Porto Passos
article en

Abstract

Audio games are electronic games that use only, or primarily, sound resources, abolishing or minimizing text, images, videos, and other visual resources. Because of this emphasis on sound resources, they have great potential for use in education, especially in sound and music perception. Pure Data (Pd) seems to be a very useful tool for the development of an audio game, as it allows musical creation and sound synthesis in real-time. This article proposes an audio game of memorization and sound perception skills for the recognition of sequences of musical intervals, in which two tonal melodies—randomly generated in Pd—are presented to the player, who must decide if the interval relations of both are similar or not. The proposed audio game prototype had its user interface entirely created in Pd, as a single patch, which can even run on smartphones through the use of the free app MobMuPlat.

Journal of Sound and Music in GamesVol. 6(3)
Openalex Percentile: Top 74%
Historical and Literary Analyses
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.