Game-Based Intervention to Improve Child Financial Literacy: A Quasi-Experimental Study

Purpose: This study assesses the effectiveness of a semester-long, game-based financial education program aimed at improving financial literacy among children in rural China. Method: A quasi-experimental design was used with data collected at baseline, posttreatment, and one-semester follow-up. Random sampling was conducted across four provinces implementing the program. The final sample included 470 fourth-grade students in the treatment group (19 schools) and 422 fourth-grade students in the control group (17 schools). Results: The program significantly improved students’ financial literacy, with effects sustained over one semester. Notable improvements were observed in the understanding of interest, inflation, and the purpose of insurance. However, the impact was not consistent across all six content areas. Discussion: Game-based financial education can effectively enhance children's financial literacy. To achieve broader and more sustained behavioral outcomes, integrating financial social work practices—such as financial coaching and family engagement—may be essential.

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Publication Details

Journal
Research on Social Work Practice
Published
2025-09-16
DOI
https://doi.org/10.1177/10497315251378023
Primary Topic
Financial Literacy, Pension, Retirement Analysis
Type
article
Field-Weighted Citation Impact
0.00
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article

Game-Based Intervention to Improve Child Financial Literacy: A Quasi-Experimental Study

Minchao Jin, Jun‐Hong Chen, Xuan Huang
Research on Social Work Practice
Financial Literacy, Pension, Retirement Analysis
article

Game-Based Intervention to Improve Child Financial Literacy: A Quasi-Experimental Study

Minchao Jin, Jun‐Hong Chen, Xuan Huang
article en

Abstract

Purpose: This study assesses the effectiveness of a semester-long, game-based financial education program aimed at improving financial literacy among children in rural China. Method: A quasi-experimental design was used with data collected at baseline, posttreatment, and one-semester follow-up. Random sampling was conducted across four provinces implementing the program. The final sample included 470 fourth-grade students in the treatment group (19 schools) and 422 fourth-grade students in the control group (17 schools). Results: The program significantly improved students’ financial literacy, with effects sustained over one semester. Notable improvements were observed in the understanding of interest, inflation, and the purpose of insurance. However, the impact was not consistent across all six content areas. Discussion: Game-based financial education can effectively enhance children's financial literacy. To achieve broader and more sustained behavioral outcomes, integrating financial social work practices—such as financial coaching and family engagement—may be essential.

Research on Social Work Practice
Washington University in St. Louis (US), Saint Louis University (US), New York University (US)
Openalex Percentile: Top 63%
Financial Literacy, Pension, Retirement Analysis
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