An Indoor Navigation Solution for Visually Impaired People

This article describes the development of a mobile application designed to assist the navigation of visually impaired individuals in indoor environments. The application interacts with Bluetooth devices called beacons, which help identify the trajectory. The beacons’ arrangement and the environment’s computational modeling were carried out using techniques such as trapezoidal decomposition and graph representation. The application uses threads to identify the shortest paths between source and destination beacons. It also provides audio instructions about the locations the user must pass through to reach the destination, correcting routes if the user is heading in the wrong direction or location. We validated the solution in a real-world environment and proved capable of successfully guiding the user within the studied environment.

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Published
2025-07-20
DOI
https://doi.org/10.5753/semish.2025.7101
Primary Topic
Tactile and Sensory Interactions
Type
article
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article

An Indoor Navigation Solution for Visually Impaired People

Luiz Olmes Carvalho, J. P. Faria, Rafael Frinhani
Tactile and Sensory Interactions
article

An Indoor Navigation Solution for Visually Impaired People

Luiz Olmes Carvalho, J. P. Faria, Rafael Frinhani
article en

Abstract

This article describes the development of a mobile application designed to assist the navigation of visually impaired individuals in indoor environments. The application interacts with Bluetooth devices called beacons, which help identify the trajectory. The beacons’ arrangement and the environment’s computational modeling were carried out using techniques such as trapezoidal decomposition and graph representation. The application uses threads to identify the shortest paths between source and destination beacons. It also provides audio instructions about the locations the user must pass through to reach the destination, correcting routes if the user is heading in the wrong direction or location. We validated the solution in a real-world environment and proved capable of successfully guiding the user within the studied environment.

Universidade Federal de Itajubá (BR)
Openalex Percentile: Top 75%
Tactile and Sensory Interactions
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