Head And Eye Movement Deficits In Sport-related Concussion During The Voms In Vr

Sport-related concussions (SRC) impair5 vestibular and ocular motor function. The Vestibular/Ocular-Motor Screening (VOMS) is a diagnostic tool that is used to assess vestibular and ocular motor deficits post-SRC. This test relies on self-symptom reporting, which may lack reliability. Virtual Reality (VR) offers a more objective approach by quantifying head and eye movements. PURPOSE: Evaluate eye and head movements in individuals with SRC using a VR-based VOMS assessment and explore the relationship between these movements and symptom provocation. METHODS: Fourteen Division-I athletes with a physician-diagnosed SRC (female = 11, male = 3; avg. age = 20 ± 2 years) and 14 Division-I healthy athletes (female = 6, male = 8; avg. age = 20 ± 2 years) performed the VOMS in VR. Eye and head movements were tracked with a head-mounted display equipped with eye tracking, alongside symptoms. We calculated eye azimuth and elevation, and head angular movement. We then applied a Savitzky-Golay filter. Saccades were classified based on onset-offset velocity thresholds, and smooth pursuits were classified as anything that was not a saccade. Smooth pursuits, saccades, vestibular-ocular reflex (VOR) movement, and visual motion sensitivity (VMS) movement data were then used in the final statistical analysis. SRC and control were compared with a paired t-test, while correlations between the eye and head data and symptom provocation were analyzed using Spearman-Rank correlation. RESULTS: The SRC group had significantly lower smooth pursuit gain (0.66 ± 0.09 vs. 0.75 ± 0.04, p = 0.002) than controls. VOR gain was also significantly lower in the SRC group for both azimuth (0.79 ± 0.19 vs. 0.89 ± 0.05, p = 0.03) and elevation (0.78 ± 0.20 vs. 0.93 ± 0.06, p = 0.01). Azimuth VOR gain positively correlated with total VOMS change score (ρ = 0.58, p = 0.038), while VMS velocity asymmetry negatively correlated with total VOMS change score (ρ = -0.61, p = 0.027). Smooth pursuit error correlated with the smooth pursuit subtest change score (ρ = -0.51, p = 0.023). CONCLUSION: Smooth pursuit and the VOR are negatively affected following an SRC, as well as correlate with symptom provocation. The VOMS in VR assessment provides a more objective method of evaluating SRC, which potentially overcomes the limitation that is associated with self-reported symptoms. Supported by: Editing process assisted by Perplexity AI. This research was supported by the Neuroscience COBRE (PG30GM145646) and CTR-IN COBRE (1U54GM104944)

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Journal
Medicine & Science in Sports & Exercise
Published
2025-09-16
DOI
https://doi.org/10.1249/01.mss.0001154760.50031.ca
Primary Topic
Ophthalmology and Eye Disorders
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article
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article

Head And Eye Movement Deficits In Sport-related Concussion During The Voms In Vr

Carlos Salvador Juárez Rojas, Brian Székely, Philip Pavilionis, Kristen G. Quigley et al.
Medicine & Science in Sports & Exercise
Ophthalmology and Eye Disorders
article

Head And Eye Movement Deficits In Sport-related Concussion During The Voms In Vr

Carlos Salvador Juárez Rojas, Brian Székely, Philip Pavilionis, Kristen G. Quigley, Nicholas G. Murray, Madison Fenner, Addie Jane Heithecker, Steve Thornton, Nora Constantino, Alivia Aschenbach, Zackary Buck, Kimia Faghfoori, Julia Shray
article en

Abstract

Sport-related concussions (SRC) impair5 vestibular and ocular motor function. The Vestibular/Ocular-Motor Screening (VOMS) is a diagnostic tool that is used to assess vestibular and ocular motor deficits post-SRC. This test relies on self-symptom reporting, which may lack reliability. Virtual Reality (VR) offers a more objective approach by quantifying head and eye movements. PURPOSE: Evaluate eye and head movements in individuals with SRC using a VR-based VOMS assessment and explore the relationship between these movements and symptom provocation. METHODS: Fourteen Division-I athletes with a physician-diagnosed SRC (female = 11, male = 3; avg. age = 20 ± 2 years) and 14 Division-I healthy athletes (female = 6, male = 8; avg. age = 20 ± 2 years) performed the VOMS in VR. Eye and head movements were tracked with a head-mounted display equipped with eye tracking, alongside symptoms. We calculated eye azimuth and elevation, and head angular movement. We then applied a Savitzky-Golay filter. Saccades were classified based on onset-offset velocity thresholds, and smooth pursuits were classified as anything that was not a saccade. Smooth pursuits, saccades, vestibular-ocular reflex (VOR) movement, and visual motion sensitivity (VMS) movement data were then used in the final statistical analysis. SRC and control were compared with a paired t-test, while correlations between the eye and head data and symptom provocation were analyzed using Spearman-Rank correlation. RESULTS: The SRC group had significantly lower smooth pursuit gain (0.66 ± 0.09 vs. 0.75 ± 0.04, p = 0.002) than controls. VOR gain was also significantly lower in the SRC group for both azimuth (0.79 ± 0.19 vs. 0.89 ± 0.05, p = 0.03) and elevation (0.78 ± 0.20 vs. 0.93 ± 0.06, p = 0.01). Azimuth VOR gain positively correlated with total VOMS change score (ρ = 0.58, p = 0.038), while VMS velocity asymmetry negatively correlated with total VOMS change score (ρ = -0.61, p = 0.027). Smooth pursuit error correlated with the smooth pursuit subtest change score (ρ = -0.51, p = 0.023). CONCLUSION: Smooth pursuit and the VOR are negatively affected following an SRC, as well as correlate with symptom provocation. The VOMS in VR assessment provides a more objective method of evaluating SRC, which potentially overcomes the limitation that is associated with self-reported symptoms. Supported by: Editing process assisted by Perplexity AI. This research was supported by the Neuroscience COBRE (PG30GM145646) and CTR-IN COBRE (1U54GM104944)

Medicine & Science in Sports & ExerciseVol. 57(10S)
University of Nevada, Reno (US)
Openalex Percentile: Top 65%
Ophthalmology and Eye Disorders
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