Hardness of Chosen Length Planning Games and Regular Fixed Methods FOND HTN Planning

We introduce a new version of general game-playing in which one of the players chooses the length of the game up front. Consider a classical planning problem and two players who take turns applying actions. Player 1 wins iff the goal is true after a predetermined number of moves has been made. Is there a number r such that player 1 has a winning strategy for the game of length r? We show that this problem is EXPSPACE-complete. Moreover, we show that the problem is equivalent to the plan existence problem for a class of fully observable non-deterministic hierarchical task network planning problems under the solution concept with fixed methods, which was introduced in prior work. This class consists of all regular loop-unrolling problems, where a problem is loop-unrolling if it has at most one compound task name and at most two methods. As a corollary, we obtain hardness for regular problems, solving an open problem.

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Publication Details

Journal
Proceedings of the International Conference on Automated Planning and Scheduling
Published
2025-09-16
DOI
https://doi.org/10.1609/icaps.v35i1.36100
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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article

Hardness of Chosen Length Planning Games and Regular Fixed Methods FOND HTN Planning

Paul-Michael Dekker, Gregor Behnke
Proceedings of the International Conference on Automated Planning and Scheduling
Artificial Intelligence in Games
article

Hardness of Chosen Length Planning Games and Regular Fixed Methods FOND HTN Planning

Paul-Michael Dekker, Gregor Behnke
article en

Abstract

We introduce a new version of general game-playing in which one of the players chooses the length of the game up front. Consider a classical planning problem and two players who take turns applying actions. Player 1 wins iff the goal is true after a predetermined number of moves has been made. Is there a number r such that player 1 has a winning strategy for the game of length r? We show that this problem is EXPSPACE-complete. Moreover, we show that the problem is equivalent to the plan existence problem for a class of fully observable non-deterministic hierarchical task network planning problems under the solution concept with fixed methods, which was introduced in prior work. This class consists of all regular loop-unrolling problems, where a problem is loop-unrolling if it has at most one compound task name and at most two methods. As a corollary, we obtain hardness for regular problems, solving an open problem.

Proceedings of the International Conference on Automated Planning and SchedulingVol. 35(1)
University of Amsterdam (NL)
Openalex Percentile: Top 87%
Artificial Intelligence in Games
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Hardness of Chosen Length Planning Games and Regular Fixed Methods FOND HTN Planning — Paul-Michael Dekker, Gregor Behnke · Proceedings of the International Conference on Automated Planning and Scheduling (2025) | TGRS Research Map | TGRS