Hardness of Chosen Length Planning Games and Regular Fixed Methods FOND HTN Planning
We introduce a new version of general game-playing in which one of the players chooses the length of the game up front. Consider a classical planning problem and two players who take turns applying actions. Player 1 wins iff the goal is true after a predetermined number of moves has been made. Is there a number r such that player 1 has a winning strategy for the game of length r? We show that this problem is EXPSPACE-complete. Moreover, we show that the problem is equivalent to the plan existence problem for a class of fully observable non-deterministic hierarchical task network planning problems under the solution concept with fixed methods, which was introduced in prior work. This class consists of all regular loop-unrolling problems, where a problem is loop-unrolling if it has at most one compound task name and at most two methods. As a corollary, we obtain hardness for regular problems, solving an open problem.
Authors
- Paul-Michael Dekker
- Gregor Behnke (ORCID: https://orcid.org/0000-0002-1445-9934)
Institutions
- University of Amsterdam (NL)
Publication Details
- Journal
- Proceedings of the International Conference on Automated Planning and Scheduling
- Published
- 2025-09-16
- DOI
- https://doi.org/10.1609/icaps.v35i1.36100
- Primary Topic
- Artificial Intelligence in Games
- Type
- article
- Field-Weighted Citation Impact
- 0.00