Gamification Enhanced Micro Learning in Blended Learning: Effects on Knowledge and Skills

Innovative learning approaches are essential to address 21st-century educational challenges and enhance learner engagement. This study examines the impact of integrating gamification into micro-learning to improve student knowledge and skills within blended learning environments. A quasi-experimental design assigned 56 students to either a treatment group, which used an Android application featuring gamification and micro-learning principles, or a control group, which received conventional instruction. T-test results indicated a significant post-intervention improvement in knowledge and skills for the treatment group (t = -17.352, p < 0.001) compared to the control group (t = -7.402, p < 0.001). An independent t-test also showed a significant difference between the groups' final results (p < 0.001), with the treatment group averaging 91.96 and the control group 78.87 on the post-test. These findings demonstrate that gamification-enhanced micro-learning can increase student motivation, engagement, and critical thinking and problem-solving skills. The study underscores the important role of educators as facilitators who connect play-based experiences with meaningful learning outcomes.

Authors

Publication Details

Journal
Inspiration Jurnal Teknologi Informasi dan Komunikasi
Published
2025-06-29
DOI
https://doi.org/10.35585/inspir.v15i1.112
Primary Topic
E-Learning and COVID-19
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Gamification Enhanced Micro Learning in Blended Learning: Effects on Knowledge and Skills

Syaharullah Disa, Sitti Arni
Inspiration Jurnal Teknologi Informasi dan Komunikasi
E-Learning and COVID-19
article

Gamification Enhanced Micro Learning in Blended Learning: Effects on Knowledge and Skills

Syaharullah Disa, Sitti Arni
article en

Abstract

Innovative learning approaches are essential to address 21st-century educational challenges and enhance learner engagement. This study examines the impact of integrating gamification into micro-learning to improve student knowledge and skills within blended learning environments. A quasi-experimental design assigned 56 students to either a treatment group, which used an Android application featuring gamification and micro-learning principles, or a control group, which received conventional instruction. T-test results indicated a significant post-intervention improvement in knowledge and skills for the treatment group (t = -17.352, p < 0.001) compared to the control group (t = -7.402, p < 0.001). An independent t-test also showed a significant difference between the groups' final results (p < 0.001), with the treatment group averaging 91.96 and the control group 78.87 on the post-test. These findings demonstrate that gamification-enhanced micro-learning can increase student motivation, engagement, and critical thinking and problem-solving skills. The study underscores the important role of educators as facilitators who connect play-based experiences with meaningful learning outcomes.

Inspiration Jurnal Teknologi Informasi dan KomunikasiVol. 15(1)
Openalex Percentile: Top 73%
E-Learning and COVID-19
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Gamification Enhanced Micro Learning in Blended Learning: Effects on Knowledge and Skills — Syaharullah Disa, Sitti Arni · Inspiration Jurnal Teknologi Informasi dan Komunikasi (2025) | TGRS Research Map | TGRS