Snakes and Ladders Game: an Effort to Boost Students' Learning Outcomes

This study aims to evaluate student learning outcomes through the use of the Snakes and Ladders game. This research is a Classroom Action Research (CAR) conducted in cycles, including the stages of planning, action, observation, and reflection. The study was carried out in the 5th-grade class at MIN 15 Aceh Barat during the first semester of the 2022/2023 academic year. The sample comprised 22 students. Data collection techniques included observation, testing, and documentation, with data analyzed descriptively and qualitatively. The results indicate that: (1) The classical student learning outcomes in the pre-cycle were 0%, increased to 31.82% in Cycle I, and further improved to 86.36% in Cycle II, reaching a good category. (2) The teacher's ability to use the Snakes and Ladders game was rated as fairly good in Cycle I at 2.9 and improved to 3.5 in Cycle II, categorized as good. (3) Student responses to learning with the Snakes and Ladders game were positive, with an average percentage of agreement and strong agreement at 96.4%. It can be concluded that student learning outcomes can be enhanced through the use of the Snakes and Ladders game in teaching spatial shapes at MIN 15 Aceh Barat.

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Publication Details

Journal
PROCEEDINGS Dirundeng International Conference on Islamic Studies
Published
2025-02-28
DOI
https://doi.org/10.47498/dicis.v5i.4890
Primary Topic
STEM Education
Type
article
Field-Weighted Citation Impact
0.00
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article

Snakes and Ladders Game: an Effort to Boost Students' Learning Outcomes

Hasnadi Hasnadi, Tengku Hafinda, Rusni Rusni
PROCEEDINGS Dirundeng International Conference on Islamic Studies
STEM Education
article

Snakes and Ladders Game: an Effort to Boost Students' Learning Outcomes

Hasnadi Hasnadi, Tengku Hafinda, Rusni Rusni
article en

Abstract

This study aims to evaluate student learning outcomes through the use of the Snakes and Ladders game. This research is a Classroom Action Research (CAR) conducted in cycles, including the stages of planning, action, observation, and reflection. The study was carried out in the 5th-grade class at MIN 15 Aceh Barat during the first semester of the 2022/2023 academic year. The sample comprised 22 students. Data collection techniques included observation, testing, and documentation, with data analyzed descriptively and qualitatively. The results indicate that: (1) The classical student learning outcomes in the pre-cycle were 0%, increased to 31.82% in Cycle I, and further improved to 86.36% in Cycle II, reaching a good category. (2) The teacher's ability to use the Snakes and Ladders game was rated as fairly good in Cycle I at 2.9 and improved to 3.5 in Cycle II, categorized as good. (3) Student responses to learning with the Snakes and Ladders game were positive, with an average percentage of agreement and strong agreement at 96.4%. It can be concluded that student learning outcomes can be enhanced through the use of the Snakes and Ladders game in teaching spatial shapes at MIN 15 Aceh Barat.

PROCEEDINGS Dirundeng International Conference on Islamic Studies
Institut Agama Islam Negeri Manado (ID), Sekolah Tinggi Agama Islam Negeri Teungku Dirundeng Meulaboh (ID)
Openalex Percentile: Top 73%
STEM Education
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