Application of Virtual Gallery Walk with Spatial.Io in An Effort to Increase Students' Learning Motivation in Social Studies

The aim of this study is to enhance students' motivation in learning Social Studies (IPS) through the implementation of a virtual gallery walk learning model using Spatial.io. Spatial.io was selected because it offers an immersive 3D learning environment that supports interactive learning experiences. This research adopts a design thinking approach, consisting of five stages: empathize, define, ideate, prototype, and test. The subjects of the study were 8th-grade students from class 8A at SMP Laboratorium UM Malang. The developed product demonstrated that the application of a virtual gallery walk using Spatial.io effectively increased students' learning motivation, as evidenced by higher levels of active participation, enthusiasm, and positive feedback throughout the learning process.

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Publication Details

Journal
Jurnal Teknologi Pendidikan Jurnal Penelitian dan Pengembangan Pembelajaran
Published
2025-07-30
DOI
https://doi.org/10.33394/jtp.v10i3.15850
Primary Topic
STEM Education
Type
article
Field-Weighted Citation Impact
0.00

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article

Application of Virtual Gallery Walk with Spatial.Io in An Effort to Increase Students' Learning Motivation in Social Studies

Arista Wati, Linda Rahayu, Erna Sari, Bayu Kurniawan et al.
Jurnal Teknologi Pendidikan Jurnal Penelitian dan Pengembangan Pembelajaran
STEM Education
article

Application of Virtual Gallery Walk with Spatial.Io in An Effort to Increase Students' Learning Motivation in Social Studies

Arista Wati, Linda Rahayu, Erna Sari, Bayu Kurniawan, Dista Ayu Umdatul Choiroh
article en

Abstract

The aim of this study is to enhance students' motivation in learning Social Studies (IPS) through the implementation of a virtual gallery walk learning model using Spatial.io. Spatial.io was selected because it offers an immersive 3D learning environment that supports interactive learning experiences. This research adopts a design thinking approach, consisting of five stages: empathize, define, ideate, prototype, and test. The subjects of the study were 8th-grade students from class 8A at SMP Laboratorium UM Malang. The developed product demonstrated that the application of a virtual gallery walk using Spatial.io effectively increased students' learning motivation, as evidenced by higher levels of active participation, enthusiasm, and positive feedback throughout the learning process.

Jurnal Teknologi Pendidikan Jurnal Penelitian dan Pengembangan PembelajaranVol. 10(3)
State University of Malang (ID)
Universitas Negeri Malang
Openalex Percentile: Top 73%
STEM Education
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