IMPROVEMENT OF STUDENT LEARNING OUTCOMES THROUGH THE TEAM GAMES TOURNAMENT (TGT) COOPERATIVE LEARNING MODEL

This study aims to optimize students' learning outcomes in Economics subjects through the implementation of the cooperative learning model, Team Games Tournament (TGT) type. This research employed Classroom Action Research (CAR) conducted in two cycles, consisting of four stages in each cycle, namely planning, action implementation, observation, and reflection. The subjects of this study involved 33 students of class X.4 at SMA Negeri 3 Cilacap. Based on the research findings, it was revealed that there was an improvement in students' learning outcomes in each cycle. This is evidenced by the increase in the average student score, which rose from 62.78% in the pre-cycle, to 68.78% in the first cycle, and reached 85.03% in the second cycle. Therefore, the application of the cooperative learning model of the Team Games Tournament (TGT) type is proven to be effective in the learning process of Economics to help improve students' learning outcomes at SMA Negeri 3 Cilacap.

Authors

Institutions

Publication Details

Journal
Research and Development Journal of Education
Published
2025-04-25
DOI
https://doi.org/10.30998/rdje.v11i1.28921
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

IMPROVEMENT OF STUDENT LEARNING OUTCOMES THROUGH THE TEAM GAMES TOURNAMENT (TGT) COOPERATIVE LEARNING MODEL

Eeng Ahman, Endang Supriatna, Sugeng Riyadi, Nofriansyah Nofriansyah et al.
Research and Development Journal of Education
Technology-Enhanced Education Studies
article

IMPROVEMENT OF STUDENT LEARNING OUTCOMES THROUGH THE TEAM GAMES TOURNAMENT (TGT) COOPERATIVE LEARNING MODEL

Eeng Ahman, Endang Supriatna, Sugeng Riyadi, Nofriansyah Nofriansyah, Sri Rahayu
article en

Abstract

This study aims to optimize students' learning outcomes in Economics subjects through the implementation of the cooperative learning model, Team Games Tournament (TGT) type. This research employed Classroom Action Research (CAR) conducted in two cycles, consisting of four stages in each cycle, namely planning, action implementation, observation, and reflection. The subjects of this study involved 33 students of class X.4 at SMA Negeri 3 Cilacap. Based on the research findings, it was revealed that there was an improvement in students' learning outcomes in each cycle. This is evidenced by the increase in the average student score, which rose from 62.78% in the pre-cycle, to 68.78% in the first cycle, and reached 85.03% in the second cycle. Therefore, the application of the cooperative learning model of the Team Games Tournament (TGT) type is proven to be effective in the learning process of Economics to help improve students' learning outcomes at SMA Negeri 3 Cilacap.

Research and Development Journal of EducationVol. 11(1)
Yogyakarta State University (ID), Indonesia University of Education (ID), Universitas Muhammadiyah Sukabumi (ID), Universitas Pamulang (ID)
Openalex Percentile: Top 73%
Technology-Enhanced Education Studies
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

IMPROVEMENT OF STUDENT LEARNING OUTCOMES THROUGH THE TEAM GAMES TOURNAMENT (TGT) COOPERATIVE LEARNING MODEL — Eeng Ahman, Endang Supriatna, et al. · Research and Development Journal of Education (2025) | TGRS Research Map | TGRS