Optimizing instructional approaches to improve poomsae performance in young Taekwondo practitioners

The objective of this study was to investigate strategies aimed at enhancing the performance of young taekwondo practitioners in the execution of intricate formal exercises integrated into their training regimen. The study employed virtual reality technology in the form of the FitXR VR fitness app, compatible with Meta Quest 2 VR, to train our taekwondo-poomsae practitioners. The participants were divided into two groups, each comprising 15 practitioners (12-14 years old). Group 1, consisting of both male and female participants, underwent training using traditional training methods (TTP), while Group 2 received instruction through integrated training methods (ITM), also inclusive of male and female participants. The integrated training method (ITM) involved the incorporation of virtual reality technology alongside traditional training techniques. Coaches conducted assessments of practitioners' performance in two stages: initially at the commencement of training (pre-training), and subsequently upon completion of training (post- training). The analysis of results indicated a notable improvement in practitioners' performance with the integrated training method (ITM) when compared to the traditional training method (TTM). Moreover, the integrated training method (ITM) demonstrated a twofold enhancement in practitioners' balancing skills, agility, and endurance in comparison to the traditional training method (TTM). This highlights the efficacy of integrating virtual reality technology into the training process, emphasizing its potential to significantly augment practitioners' overall performance and proficiency in executing complex formal exercises within the domain of taekwondo.

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Publication Details

Journal
SPORT TK-Revista EuroAmericana de Ciencias del Deporte
Published
2025-07-11
DOI
https://doi.org/10.6018/sportk.671211
Citations
1
Primary Topic
Martial Arts: Techniques, Psychology, and Education
Type
article
Field-Weighted Citation Impact
2.37
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article

Optimizing instructional approaches to improve poomsae performance in young Taekwondo practitioners

Yernar Ospankulov, Rysgul Kokebayeva, Serik Kunay, Yerik Tugelbayev et al.
1 citations
SPORT TK-Revista EuroAmericana de Ciencias del Deporte
Martial Arts: Techniques, Psychology, and Education
2.37
article

Optimizing instructional approaches to improve poomsae performance in young Taekwondo practitioners

Yernar Ospankulov, Rysgul Kokebayeva, Serik Kunay, Yerik Tugelbayev, Aizhan Murat
article en
1 citations

Abstract

The objective of this study was to investigate strategies aimed at enhancing the performance of young taekwondo practitioners in the execution of intricate formal exercises integrated into their training regimen. The study employed virtual reality technology in the form of the FitXR VR fitness app, compatible with Meta Quest 2 VR, to train our taekwondo-poomsae practitioners. The participants were divided into two groups, each comprising 15 practitioners (12-14 years old). Group 1, consisting of both male and female participants, underwent training using traditional training methods (TTP), while Group 2 received instruction through integrated training methods (ITM), also inclusive of male and female participants. The integrated training method (ITM) involved the incorporation of virtual reality technology alongside traditional training techniques. Coaches conducted assessments of practitioners' performance in two stages: initially at the commencement of training (pre-training), and subsequently upon completion of training (post- training). The analysis of results indicated a notable improvement in practitioners' performance with the integrated training method (ITM) when compared to the traditional training method (TTM). Moreover, the integrated training method (ITM) demonstrated a twofold enhancement in practitioners' balancing skills, agility, and endurance in comparison to the traditional training method (TTM). This highlights the efficacy of integrating virtual reality technology into the training process, emphasizing its potential to significantly augment practitioners' overall performance and proficiency in executing complex formal exercises within the domain of taekwondo.

SPORT TK-Revista EuroAmericana de Ciencias del DeporteVol. 14
Abai Kazakh National Pedagogical University (KZ)
Openalex Percentile: Top 9%
Martial Arts: Techniques, Psychology, and Education
2.37
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