The Relationship Between Video Game Genres, Procrastination, and Internet Gaming Disorder: An Analysis of Reward Preferences and Behavioral Outcomes

The study examines the relationship between gaming disorder, procrastination, and game genres, focusing on the moderating effects of video game genres on the association between procrastination and video game addiction. The issue’s relevance is increasing as gaming and internet gaming become dominant activities among young adults. They tend to spend a signif-icant portion of their leisure time playing video games. The “gamer” subculture is expanding continuously and rapidly each year. This research utilized correlation analysis to investigate the connection between video game disorder and procrastination and moderated regression to explore how game genres may moderate the correlation between them. A significant pos-itive correlation was revealed between internet gaming disorder and procrastination scores, indicating that individuals with high levels of gaming addiction tend to procrastinate more. However, no statistically significant moderation effects of game genres on the relationship were found. However, the analysis of the results suggests that there could be effects worth exploring further. The main drawback of the research was the insufficient sample size, which may have affected the ability to detect more minor effects. Regardless of the limitations, the analysis has shown important insights into the relationship between gaming behaviors and procrastination and has underlined the opportunity to find more interesting results with a larger sample size. Mental health professionals, game developers, policymakers, and educators may benefit from these findings and endorse healthier gaming habits, potentially reducing the adverse effects of excessive gaming.

Authors

Publication Details

Journal
Collective and Individual Decisions
Published
2025-06-15
DOI
https://doi.org/10.7206/cid.3071-7973.5
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Relationship Between Video Game Genres, Procrastination, and Internet Gaming Disorder: An Analysis of Reward Preferences and Behavioral Outcomes

Adam Bros
Collective and Individual Decisions
Impact of Technology on Adolescents
article

The Relationship Between Video Game Genres, Procrastination, and Internet Gaming Disorder: An Analysis of Reward Preferences and Behavioral Outcomes

Adam Bros
article en

Abstract

The study examines the relationship between gaming disorder, procrastination, and game genres, focusing on the moderating effects of video game genres on the association between procrastination and video game addiction. The issue’s relevance is increasing as gaming and internet gaming become dominant activities among young adults. They tend to spend a signif-icant portion of their leisure time playing video games. The “gamer” subculture is expanding continuously and rapidly each year. This research utilized correlation analysis to investigate the connection between video game disorder and procrastination and moderated regression to explore how game genres may moderate the correlation between them. A significant pos-itive correlation was revealed between internet gaming disorder and procrastination scores, indicating that individuals with high levels of gaming addiction tend to procrastinate more. However, no statistically significant moderation effects of game genres on the relationship were found. However, the analysis of the results suggests that there could be effects worth exploring further. The main drawback of the research was the insufficient sample size, which may have affected the ability to detect more minor effects. Regardless of the limitations, the analysis has shown important insights into the relationship between gaming behaviors and procrastination and has underlined the opportunity to find more interesting results with a larger sample size. Mental health professionals, game developers, policymakers, and educators may benefit from these findings and endorse healthier gaming habits, potentially reducing the adverse effects of excessive gaming.

Collective and Individual DecisionsVol. 36
Openalex Percentile: Top 67%
Impact of Technology on Adolescents
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.