Rethinking Usability in Serious Games: Designing an Instrument That Evaluates What Really Matters in Learning Contexts

Serious games are increasingly recognized as valuable tools in educational settings due to their capacity to enhance learning through engaging and interactive experiences. However, existing usability evaluation instruments often fail to account for the specific features and pedagogical goals inherent to serious games, thereby limiting their utility in iterative design improvement. This study presents a usability evaluation questionnaire SGU specifically designed for serious games, developed through a systematic literature review (SLR) following the methodology of Kitchenham and Charters. The resulting tool is a standardized questionnaire intended to comprehensively assess key usability dimensions, including gameplay mechanics, interface design, narrative engagement, and gamification elements. The questionnaire was applied in multiple serious game case studies developed within educational contexts, allowing for the identification of recurring usability issues and context-specific design challenges. The findings highlight the instrument’s relevance, clarity, and diagnostic potential, demonstrating its practical value for evaluating and refining serious games. This research contributes to the field by addressing a critical gap in usability assessment and offering a structured, context-sensitive approach for improving user experience in educational game design.

Authors

Institutions

Publication Details

Journal
Applied Sciences
Published
2025-09-15
DOI
https://doi.org/10.3390/app151810084
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Rethinking Usability in Serious Games: Designing an Instrument That Evaluates What Really Matters in Learning Contexts

Julián Galindo-Losada, David Morales‐Martínez, Patricia Acosta-Vargas, José Aguilar et al.
1 citations
Applied Sciences
Educational Games and Gamification
3.44
article

Rethinking Usability in Serious Games: Designing an Instrument That Evaluates What Really Matters in Learning Contexts

Julián Galindo-Losada, David Morales‐Martínez, Patricia Acosta-Vargas, José Aguilar, Marco Santórum, Mayra Carrión-Toro, Luis Bernal
article en
1 citations

Abstract

Serious games are increasingly recognized as valuable tools in educational settings due to their capacity to enhance learning through engaging and interactive experiences. However, existing usability evaluation instruments often fail to account for the specific features and pedagogical goals inherent to serious games, thereby limiting their utility in iterative design improvement. This study presents a usability evaluation questionnaire SGU specifically designed for serious games, developed through a systematic literature review (SLR) following the methodology of Kitchenham and Charters. The resulting tool is a standardized questionnaire intended to comprehensively assess key usability dimensions, including gameplay mechanics, interface design, narrative engagement, and gamification elements. The questionnaire was applied in multiple serious game case studies developed within educational contexts, allowing for the identification of recurring usability issues and context-specific design challenges. The findings highlight the instrument’s relevance, clarity, and diagnostic potential, demonstrating its practical value for evaluating and refining serious games. This research contributes to the field by addressing a critical gap in usability assessment and offering a structured, context-sensitive approach for improving user experience in educational game design.

Applied SciencesVol. 15(18)
Universidad de Los Andes (VE), Universidad de Las Américas (EC), National Polytechnic School (EC)
Openalex Percentile: Top 7%
Educational Games and Gamification
3.44
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Rethinking Usability in Serious Games: Designing an Instrument That Evaluates What Really Matters in Learning Contexts — Julián Galindo-Losada, David Morales‐Martínez, et al. · Applied Sciences (2025) | TGRS Research Map | TGRS