MLcXR+: Multilevel Semantic Compression for 3D Immersion Over 5G Networks

Immersive mixed reality in industrial applications requires low latencies; however, systems are commonly limited by the large amounts of generated data and the subsequent high traffic loads on the 5G network. Semantic or goal-oriented compression has emerged as a solution to this problem. In this study, we combine the generated data from several cameras at the network edge through multilevel semantic coding, which we refer to as MLcXR+. We define the overall MLcXR+ approach, including computation load placements on Edge Application Servers (EASs), and demonstrate feasibility in a 5G system with an open-source prototype on commodity hardware. We develop and evaluate two MLcXR+ modes: independent MLcXR+ (iMLcXR+), where the EASs operate independently, and dependent MLcXR+ (dMLcXR+), where the EASs form a chain of successive compression levels. From our evaluations with a reproducible dataset and our open-source prototype, we find that compared to prior state-of-the-art, our MLcXR+ approach can achieve a 3.5 times higher compression ratio factor, substantially reducing the data amounts sent over the 5G Data Network (DN) and processed at the Head-Mounted Display (HMD). We also find that iMLcXR+ at a single EAS, or dMLcXR+ with one or an appropriately configured higher number of EASs achieve the highest compression. Load balancing of the MLcXR+ computations over multiple EASs substantially reduces the iMLcXR+ compression performance, and can slightly increase the network transport delays of dMLcXR+ due to the compression chain. However, even load-balanced dMLcXR+ still incurs slightly less total computation (compression) and network transport delays than prior approaches, mainly due to the reduced HMD processing.

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Publication Details

Journal
IEEE Access
Published
2025-01-01
DOI
https://doi.org/10.1109/access.2025.3610029
Citations
1
Primary Topic
Image and Video Quality Assessment
Type
article
Field-Weighted Citation Impact
1.28
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article

MLcXR+: Multilevel Semantic Compression for 3D Immersion Over 5G Networks

Juan A. Cabrera, Huanzhuo Wu, Sifat Rezwan, Frank H. P. Fitzek et al.
1 citations
IEEE Access
Image and Video Quality Assessment
1.28
article

MLcXR+: Multilevel Semantic Compression for 3D Immersion Over 5G Networks

Juan A. Cabrera, Huanzhuo Wu, Sifat Rezwan, Frank H. P. Fitzek, Martin Reisslein, Patrick Seeling
article en
1 citations

Abstract

Immersive mixed reality in industrial applications requires low latencies; however, systems are commonly limited by the large amounts of generated data and the subsequent high traffic loads on the 5G network. Semantic or goal-oriented compression has emerged as a solution to this problem. In this study, we combine the generated data from several cameras at the network edge through multilevel semantic coding, which we refer to as MLcXR+. We define the overall MLcXR+ approach, including computation load placements on Edge Application Servers (EASs), and demonstrate feasibility in a 5G system with an open-source prototype on commodity hardware. We develop and evaluate two MLcXR+ modes: independent MLcXR+ (iMLcXR+), where the EASs operate independently, and dependent MLcXR+ (dMLcXR+), where the EASs form a chain of successive compression levels. From our evaluations with a reproducible dataset and our open-source prototype, we find that compared to prior state-of-the-art, our MLcXR+ approach can achieve a 3.5 times higher compression ratio factor, substantially reducing the data amounts sent over the 5G Data Network (DN) and processed at the Head-Mounted Display (HMD). We also find that iMLcXR+ at a single EAS, or dMLcXR+ with one or an appropriately configured higher number of EASs achieve the highest compression. Load balancing of the MLcXR+ computations over multiple EASs substantially reduces the iMLcXR+ compression performance, and can slightly increase the network transport delays of dMLcXR+ due to the compression chain. However, even load-balanced dMLcXR+ still incurs slightly less total computation (compression) and network transport delays than prior approaches, mainly due to the reduced HMD processing.

IEEE AccessVol. 13
Central Michigan University (US), Deutsche Telekom (Germany) (DE), Nokia (Germany) (DE), Arizona State University (US)
Openalex Percentile: Top 16%
Image and Video Quality Assessment
1.28
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