How perceptions of reports and transactions influence ERPsim game-based learning performance
This study examines the impact of students' perceptions on their performance in ERPsim-based game learning environments, utilizing the Technology Acceptance Model (TAM) as a theoretical framework.Specifically, it explores how perceived usefulness and ease of use of ERPsim reports and transactions influence performance outcomes.Data were collected from 96 students who participated in the ERPsim Distribution Game as part of their coursework in enterprise resource planning (ERP) systems.Regression analysis revealed that perceived ease of use, particularly in transactional tasks, significantly predicted performance, despite the overall regression model not reaching statistical significance.These findings highlight the importance of simplifying transactional processes and improving system usability to enhance student performance in simulation-based ERP learning environments.The study underscores the value of applying TAM in experiential learning contexts, demonstrating how students' attitudes toward system usability align with their engagement and outcomes.This study is expected to contribute to the growing body of knowledge on simulation-based learning and offers an insight for future studies to explore additional system features and conduct longitudinal analyses across diverse learning environments.
Institutions
- Bridge University (SS)
Publication Details
- Journal
- Issues in Information Systems
- Published
- 2025-01-01
- DOI
- https://doi.org/10.48009/4_iis_2025_123
- Primary Topic
- Technology Adoption and User Behaviour
- Type
- article
- Field-Weighted Citation Impact
- 0.00