How perceptions of reports and transactions influence ERPsim game-based learning performance

This study examines the impact of students' perceptions on their performance in ERPsim-based game learning environments, utilizing the Technology Acceptance Model (TAM) as a theoretical framework.Specifically, it explores how perceived usefulness and ease of use of ERPsim reports and transactions influence performance outcomes.Data were collected from 96 students who participated in the ERPsim Distribution Game as part of their coursework in enterprise resource planning (ERP) systems.Regression analysis revealed that perceived ease of use, particularly in transactional tasks, significantly predicted performance, despite the overall regression model not reaching statistical significance.These findings highlight the importance of simplifying transactional processes and improving system usability to enhance student performance in simulation-based ERP learning environments.The study underscores the value of applying TAM in experiential learning contexts, demonstrating how students' attitudes toward system usability align with their engagement and outcomes.This study is expected to contribute to the growing body of knowledge on simulation-based learning and offers an insight for future studies to explore additional system features and conduct longitudinal analyses across diverse learning environments.

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Publication Details

Journal
Issues in Information Systems
Published
2025-01-01
DOI
https://doi.org/10.48009/4_iis_2025_123
Primary Topic
Technology Adoption and User Behaviour
Type
article
Field-Weighted Citation Impact
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article

How perceptions of reports and transactions influence ERPsim game-based learning performance

Issues in Information Systems
Technology Adoption and User Behaviour
article

How perceptions of reports and transactions influence ERPsim game-based learning performance

article en

Abstract

This study examines the impact of students' perceptions on their performance in ERPsim-based game learning environments, utilizing the Technology Acceptance Model (TAM) as a theoretical framework.Specifically, it explores how perceived usefulness and ease of use of ERPsim reports and transactions influence performance outcomes.Data were collected from 96 students who participated in the ERPsim Distribution Game as part of their coursework in enterprise resource planning (ERP) systems.Regression analysis revealed that perceived ease of use, particularly in transactional tasks, significantly predicted performance, despite the overall regression model not reaching statistical significance.These findings highlight the importance of simplifying transactional processes and improving system usability to enhance student performance in simulation-based ERP learning environments.The study underscores the value of applying TAM in experiential learning contexts, demonstrating how students' attitudes toward system usability align with their engagement and outcomes.This study is expected to contribute to the growing body of knowledge on simulation-based learning and offers an insight for future studies to explore additional system features and conduct longitudinal analyses across diverse learning environments.

Issues in Information Systems
Bridge University (SS)
Openalex Percentile: Top 76%
Technology Adoption and User Behaviour
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How perceptions of reports and transactions influence ERPsim game-based learning performance · Issues in Information Systems (2025) | TGRS Research Map | TGRS