The perception of computer information system students in Georgia Technical Colleges on gamification
This study investigates the perception of computer information system (CIS) students in Georgia Technical Colleges regarding gamified learning.The research examines the impact of gamification on student motivation and engagement through quantitative statistical analysis, utilizing a modified version of the Intrinsic Motivation Inventory.The findings revealed no significant difference in the perceptions of gamified learning between CIS and non-CIS students, although perceptions trended positively in both scenarios.However, among CIS students, the length of time in college showed a negative correlation, while hours spent playing video games each week positively correlated with perceptions of gamification.The study recommends that institutions within the Technical College System of Georgia (TCSG) proceed with implementing micro-credentials across all disciplines.Further research is encouraged to address the limitations experienced while exploring any longitudinal impacts of gamification and the influence of motivational styles on perceptions.
Institutions
- Georgia State University (US)
Publication Details
- Journal
- Issues in Information Systems
- Published
- 2025-01-01
- DOI
- https://doi.org/10.48009/3_iis_2025_2025_128
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00