The perception of computer information system students in Georgia Technical Colleges on gamification

This study investigates the perception of computer information system (CIS) students in Georgia Technical Colleges regarding gamified learning.The research examines the impact of gamification on student motivation and engagement through quantitative statistical analysis, utilizing a modified version of the Intrinsic Motivation Inventory.The findings revealed no significant difference in the perceptions of gamified learning between CIS and non-CIS students, although perceptions trended positively in both scenarios.However, among CIS students, the length of time in college showed a negative correlation, while hours spent playing video games each week positively correlated with perceptions of gamification.The study recommends that institutions within the Technical College System of Georgia (TCSG) proceed with implementing micro-credentials across all disciplines.Further research is encouraged to address the limitations experienced while exploring any longitudinal impacts of gamification and the influence of motivational styles on perceptions.

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Publication Details

Journal
Issues in Information Systems
Published
2025-01-01
DOI
https://doi.org/10.48009/3_iis_2025_2025_128
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

The perception of computer information system students in Georgia Technical Colleges on gamification

Issues in Information Systems
Educational Games and Gamification
article

The perception of computer information system students in Georgia Technical Colleges on gamification

article en

Abstract

This study investigates the perception of computer information system (CIS) students in Georgia Technical Colleges regarding gamified learning.The research examines the impact of gamification on student motivation and engagement through quantitative statistical analysis, utilizing a modified version of the Intrinsic Motivation Inventory.The findings revealed no significant difference in the perceptions of gamified learning between CIS and non-CIS students, although perceptions trended positively in both scenarios.However, among CIS students, the length of time in college showed a negative correlation, while hours spent playing video games each week positively correlated with perceptions of gamification.The study recommends that institutions within the Technical College System of Georgia (TCSG) proceed with implementing micro-credentials across all disciplines.Further research is encouraged to address the limitations experienced while exploring any longitudinal impacts of gamification and the influence of motivational styles on perceptions.

Issues in Information Systems
Georgia State University (US)
Openalex Percentile: Top 73%
Educational Games and Gamification
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The perception of computer information system students in Georgia Technical Colleges on gamification · Issues in Information Systems (2025) | TGRS Research Map | TGRS