Exploring the Educational Value of Esports and Parental Mediation

This study investigates Japanese parents' perceptions of the educational value of esports and how their mediation strategies shape these views. A nationwide online survey examined parental expectations across non-cognitive, personality, and interpersonal domains, alongside three mediation styles: restrictive, active, and co-playing. Structural equation modeling identified “esports readiness”—driven by parental involvement in education, personal gaming habits, and esports literacy—as a key predictor of mediation practices. Active mediation and co-playing were positively associated with perceived educational benefits, while restrictive mediation had a negative effect. Findings highlight the need for balanced engagement strategies and parent-inclusive design in educational esports programs. This work offers evidence-based guidance for educators, policymakers, and designers aiming to integrate esports into youth skill development in culturally sensitive ways.

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Publication Details

Journal
International Journal of Gaming and Computer-Mediated Simulations
Published
2025-09-15
DOI
https://doi.org/10.4018/ijgcms.388715
Primary Topic
Child Development and Digital Technology
Type
article
Field-Weighted Citation Impact
0.00
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article

Exploring the Educational Value of Esports and Parental Mediation

Masao Kakihara
International Journal of Gaming and Computer-Mediated Simulations
Child Development and Digital Technology
article

Exploring the Educational Value of Esports and Parental Mediation

Masao Kakihara
article en

Abstract

This study investigates Japanese parents' perceptions of the educational value of esports and how their mediation strategies shape these views. A nationwide online survey examined parental expectations across non-cognitive, personality, and interpersonal domains, alongside three mediation styles: restrictive, active, and co-playing. Structural equation modeling identified “esports readiness”—driven by parental involvement in education, personal gaming habits, and esports literacy—as a key predictor of mediation practices. Active mediation and co-playing were positively associated with perceived educational benefits, while restrictive mediation had a negative effect. Findings highlight the need for balanced engagement strategies and parent-inclusive design in educational esports programs. This work offers evidence-based guidance for educators, policymakers, and designers aiming to integrate esports into youth skill development in culturally sensitive ways.

International Journal of Gaming and Computer-Mediated SimulationsVol. 17(1)
Tokyo University of Science (JP)
Openalex Percentile: Top 73%
Child Development and Digital Technology
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Exploring the Educational Value of Esports and Parental Mediation — Masao Kakihara · International Journal of Gaming and Computer-Mediated Simulations (2025) | TGRS Research Map | TGRS